[Soc-2017-dev] vertex paint project - ply exporter

Howard Trickey howard.trickey at gmail.com
Mon Jul 10 21:20:05 CEST 2017


We kind of have to work on exporters for this GSoC project, at the least
for the alpha-in-vertex-paint part, since according to the artists who have
weighed in on the BA thread, the main use of vertex alpha is for game
engines, so there is not much point in adding vertex alpha unless there is
a way to get the data from Blender into game engines.

Darshan, I like Bastien's idea of, at least for the duration of your GSoC,
just putting a private-to-your-branch version of the exporters in
release/scripts/startup. And change the python names and the menu names so
that they don't conflict with the existing exporters.

We agreed that this week you would work on the fbx and maybe collada
exporters.  These may be too hard; I don't know, I haven't looked at them
myself yet. If after trying for a bit, it seem like it might be too hard,
report back here and we may decide that just having the ply exporter is
good enough for now.

On Mon, Jul 10, 2017 at 9:18 AM Bastien Montagne <montagne29 at wanadoo.fr>
wrote:

> Not so sure it’s good idea to work on addons in GSoC context? But if we
> want that, then we should definitively create own gsoc branches in addon
> repo when needed…
>
> However for own work (e.g. asset engines), I choose a different approach,
> which is cleaner and simpler to handle imho - put what should ultimately
> become an addon into release/scripts/startup. That way everything remains
> in same single branch of single repo, much much easier to handle and test.
> Further, ops defined that way are always enabled, and moving the code back
> into regular addon when merging into master is trivial work.
>
> If modifying existing addons, better to add own custom prefix to
> registered classes names!
> Le 10/07/2017 à 13:40, Howard Trickey a écrit :
>
> Hey Darshan and other mentors:
>
> Darhsan, your last commit comment said that it committed changes to the
> ply exporter, but it did not. I think you may have been making the changes
> in the copy of the exporter that is in your bin directory. Or maybe in the
> release directory of blender, and then it gets copied into your bin when
> you make install (?)
>
> The actualy real place the exporters is stored is the separate git
> repository blender-addons that is a subproject of blender. I think stuff
> from there overwrites your release directory when/if you do git submodule
> foreach git pull origin master.
>
> Other mentors:
> what is the proper procedure to follow for a gsoc project that wants to
> change something in addons? Should a branch of addons be made to go along
> with soc-2017-vertex_paint?
>
>
>
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