[Soc-2016-dev] Week 5 Report - Multi-view Reconstruction

Tianwei Shen shentianweipku at gmail.com
Sat Jun 25 18:46:48 CEST 2016


Hi everyone,

My week 5 report is here. You can also view this on blender wiki: https://wiki.blender.org/index.php?title=User:Tianwei37/Report_%26_Blog/Week_5&action=edit&redlink=1 <https://wiki.blender.org/index.php?title=User:Tianwei37/Report_&_Blog/Week_5&action=edit&redlink=1>

The first draft pipeline of multi-view camera is about to finish. I have basically migrated necessary components from libmv/simple_pipeline to libmv/autotrack to do the multi-view reconstruction. Specifically, here is what I did this week:

* Convert correspondence track indexes into a set of global indexes, according to my mentor (Sergey)’s suggestion. The global track index is constructed by first indexing all tracks linearly, and then turn the second track index of a correspondence into the first track index of the correspondence. In this way, we can go over correspondence list only once. The global index would be passed to libmv.

* Working on the multi-view pipeline. The workflow is similar to that of the single camera case, cause my goal is to first make multi-view stuff work before refining it. I rewrote some key gradients, such as track intersection and camera resection, based on the new mv::Reconstruction and mv::Tracks. 

What I will do next week:

Unfortunately, I still have some bugs in the multi-view camera resection to solve. For example, the track intersection and camera resection is not working correctly as I expected it. So there will be heavy debug work next week. My goal is to get a successful multi-view reconstruction and pass back the results to blender, by the end of next week, which is in accord with my project proposal. 

I haven’t thought about how object solver will fit into the multi-view pipeline, by which I mean the modal solver. Projective bundle is also not considered since it seems that it is not used in the current reconstruction pipeline, right? The multi-view pipeline still relys on some of the gradients in simple_pipeline, like libmv::CameraIntrinsics, which might be moved to autotrack if we are going to abandon simple_pipeline. 


Thanks,
Tianwei
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