[Soc-2016-dev] Weekly Report #4, UV-Tools

Phil Gosch phil at saphirestudio.at
Thu Jun 16 09:42:11 CEST 2016


Short correction, the behaviour of the old hiding is of course not the 
same as new hiding with sync selection, the former one deselects while 
the other one ...hides elements.

- Phil


Am 16.06.2016 um 09:10 schrieb Phil Gosch:
> Hey,
>
> I'm sending my report one day early since I won't be available for the
> rest of the week.
>
> Report #4 for UV-Tools:
>
> What I did this week:
>
> * "Proper" hiding for UVs!
>
> It was not possible to hide UV elements without altering the mesh
> selection state, which many users complained about. I implemented "real"
> hiding for UVs (the mesh selection in 3D view stays the same), using the
> good old H/Alt+H shortcuts. Hidden islands are not taken into account by
> most UV operators (this needs user testing, I may missed one) except
> unwrapping operators, which automatically un-hide all affected UVs to
> avoid user confusion.
>
> There's one thing my mentor and I are unsure about and we need user
> feedback: Should we keep the "old" hiding behaviour as seperate
> operators (they basically just de-select parts of the mesh in 3d view)
> or can we savely remove that behaviour? I know from myself I never used
> it in all those years, but maybe there are some good usecases I'm not
> aware of? (Be aware that that behaviour is replicable with "new" hiding
> if Sync Selection is active!)
>
> I provided a win build for users to test here: [1]
>
> * Design the operator and decide on implementation details for
> bin-packing ("Pack Islands") improvements. Since this is a large task
> which likely will take some time without visible progress I preferred to
> have a written outline of the required work and subtasks, which can be
> found here: [2]
>
> What I plan on doing next week:
>
> *Prepare/Do midterm evaluation!
>
> * Start coding the implementation of the new packing algorithm, the
> modal operator for it and all the helper and utility function required
> for it.
>
> * Testing, bugfixing and getting to know more of the code
>
> Questions:
>
> We still haven't found a solution for the MSVC compiler question from
> last week.
> Also feedback on the removal of "legacy" hiding behaviour would be
> appreciated (see above for details).
>
>    [1]
> http://blenderartists.org/forum/showthread.php?397599-GSOC-2016-UV-Tools&p=3063892&viewfull=1#post3063892
>    [2] https://wiki.blender.org/index.php/User:SaphireS/gsoc2016/Packing
>

-- 
pixel-pusher at saphirestudio.at



More information about the Soc-2016-dev mailing list