[Soc-2016-dev] Weekly Report #6
Nathan Vollmer
bitinat2 at isu.edu
Sun Jul 3 09:23:19 CEST 2016
Hello everyone,
This week I did the following,
- I fixed a bug with the undo operator in vertex painting. I didn't
fully understand how the undo mechanic worked in blender until this week,
where I discovered my "sculpt session" struct was being free'd, along with
all my map data. I added a check to see if the sculpt session or the maps
are free'd, and if they are, then initialize them again. This makes
undo'ing, and then drawing initially a little slower since the maps need to
be recreated, but it's not a significant slow down and is better than the
alternative.
- I got mirrored painting working. (see gif below) I took a day or two
to figure out how python/C interop works, and then I added some toggles and
some sliders for mirrored painting. Everything works fundamentally the same
as sculpt mode.
- http://i.giphy.com/l46CfiSlAJe36IexG.gif
Next week,
- I'll be adding the pbvh painting technique to weight paint mode.
- I'll be adding mirroring options to weight paint mode as well.
- I'll be implementing many of the "weight tools" in the tools menu.
-Nate
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