[Soc-2014-dev] Weekly Report #05 - Viewport FX III
Thomas Dinges
blender at dingto.org
Sun Jun 22 16:36:27 CEST 2014
Hi Jason,
I agree with Antony here, it's really time for results. :)
I am quite unhappy with the way these projects went, after 2 1/2 GSoCs,
it should be more than reasonable to deliver something that can be
merged into master.
Commits, and also a better and more often communication in IRC is
something I don't really see either.
If it would be up to me, I would not pass you for this midterm.
Best regards,
Thomas
Am 21.06.2014 18:14, schrieb Antony Riakiotakis:
> Hi Jason,
>
> It would be good to have, by midterm a mergeable part of the branch in
> master. Also I would personally really like to see commits more often
> here. It's been at least 5 days since the last commit.
>
>
> On 21 June 2014 12:07, Jason Wilkins <jason.a.wilkins at gmail.com
> <mailto:jason.a.wilkins at gmail.com>> wrote:
>
> This week:
>
> * OSX Cocoa GL context - GHOST refactor for OSX. Wrote a
> GHOST_ContextCGL.mm for Macs
>
> * New GPU module - Copying all of the new code in the
> source/blender/gpu module in soc-2013-viewport_fx, but in a way
> that does not require extensive changes to the rest of Blender.
> This will allow me to start converting individual editors and
> other modules to use the new code one at a time while allowing old
> and new code to work side by side.
>
> Next week: Going to start the process of converting individual
> modules so that they do not use deprecated functions. The goal is
> to get almost everything done, as in getting most code from
> soc-2013-viewport_fx ported cleanly.
>
> I've been out of town this week for personal reasons and will be
> traveling again to return home on Monday. Looking forward to
> being able to work at the office again.
>
>
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