[Soc-2014-dev] Weekly Report #4 BGE Cleanup & Support

brita britalmeida at gmail.com
Sat Jun 14 09:51:26 CEST 2014


Going a bit late.. I might have fallen asleep while finishing the report
last night :P

== This Week ==

   - the BGE developer meeting was on monday. Here is the summary:
   http://lists.blender.org/pipermail/bf-gamedev/2014-June/000252.html .
   There is also a BA thread on the subject:
   http://blenderartists.org/forum/showthread.php?339540-Developer-meeting-on-IRC-and-Google-Drive
   - bugtracker: goal of 10+ closed fell a bit short, but not by much and
   it was better then last week.
   - more branch review (still waiting for answers).  See the current list:
   http://wiki.blender.org/index.php?title=Dev:Source/GameEngine#Branches
   - Sam Villa was added as a stakeholder (joining Mike Pan and Alex
   Fraser).


'''General Development'''

   - cleanup: removing unused code ({{GitCommit|9c95ea3}})

'''Fixed (Reported)'''

   - {{BugReport|35817}} - makeScreenshot() missing frame number
   ({{GitCommit|1ada96f}})

'''Fixed (Unreported)'''

None

'''Closed / Archived / Invalid'''

   - {{BugReport|6430}} - Keybinds missing for GameLogic keyboard sensor on
   azerty keyboards
   - {{BugReport|40544}} - bge.render.setWindowSize defaults refresh rate
   to 60hz
   - {{BugReport|18134}} - Parenting constrained objects moves them
   - {{BugReport|19362}} - Location constraint bug
   - {{BugReport|32771}} - escape key sensor still catched whether or not
   its layer is active
   - {{BugReport|28974}} - Problem with child in game engine action
   actuator in Blender 2.60
   - {{BugReport|40614}} - Special character on non-QWERTY keyboard not
   recognized in BGE


Total: 1 fixed, 7 closed


== Next Week ==

   - bugtracker: pointing to another 10bugs closed
   - start the UI cleanup as discussed in the meeting and with Daniel
   Stokes (he has a list!)
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