[Soc-2014-dev] Weekly Report #4 BGE Cleanup & Support
brita
britalmeida at gmail.com
Sat Jun 14 09:51:26 CEST 2014
Going a bit late.. I might have fallen asleep while finishing the report
last night :P
== This Week ==
- the BGE developer meeting was on monday. Here is the summary:
http://lists.blender.org/pipermail/bf-gamedev/2014-June/000252.html .
There is also a BA thread on the subject:
http://blenderartists.org/forum/showthread.php?339540-Developer-meeting-on-IRC-and-Google-Drive
- bugtracker: goal of 10+ closed fell a bit short, but not by much and
it was better then last week.
- more branch review (still waiting for answers). See the current list:
http://wiki.blender.org/index.php?title=Dev:Source/GameEngine#Branches
- Sam Villa was added as a stakeholder (joining Mike Pan and Alex
Fraser).
'''General Development'''
- cleanup: removing unused code ({{GitCommit|9c95ea3}})
'''Fixed (Reported)'''
- {{BugReport|35817}} - makeScreenshot() missing frame number
({{GitCommit|1ada96f}})
'''Fixed (Unreported)'''
None
'''Closed / Archived / Invalid'''
- {{BugReport|6430}} - Keybinds missing for GameLogic keyboard sensor on
azerty keyboards
- {{BugReport|40544}} - bge.render.setWindowSize defaults refresh rate
to 60hz
- {{BugReport|18134}} - Parenting constrained objects moves them
- {{BugReport|19362}} - Location constraint bug
- {{BugReport|32771}} - escape key sensor still catched whether or not
its layer is active
- {{BugReport|28974}} - Problem with child in game engine action
actuator in Blender 2.60
- {{BugReport|40614}} - Special character on non-QWERTY keyboard not
recognized in BGE
Total: 1 fixed, 7 closed
== Next Week ==
- bugtracker: pointing to another 10bugs closed
- start the UI cleanup as discussed in the meeting and with Daniel
Stokes (he has a list!)
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