[Soc-2014-dev] Weekly Report #4 Interactive Quadrilateral Remeshing

Alexander Pinzon Fernandez apinzonf at gmail.com
Fri Jun 13 23:54:57 CEST 2014


Week 4 Report[edit
<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2014/progress&action=edit&section=15>
]What I did this week

I wrote a document to ask about user interaction. The most important step
in remesh process is the construction of initial scalar field. The user
needs to define in an easy way the maximum o minimum points and the weights.
User:Apinzonf/Gsoc2014/test_scalar_field
<http://wiki.blender.org/index.php/User:Apinzonf/Gsoc2014/test_scalar_field>

I wrote a thread in BlenderArtist.org to discuss about user interaction.

http://blenderartists.org/forum/showthread.php?339897-GSOC-2014-QuadRemesh-How-do-you-think-it-should-be-the-user-interaction

The modifier put the results in a new vertex group named QuadRemeshGroup.
The results are normalized between 0.0 – 1.0 to visualize this in a correct
way in a vertex group created.
[edit
<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2014/progress&action=edit&section=16>
]Next week

Compute the gradient scalar fields.
[edit
<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2014/progress&action=edit&section=17>
]Questions
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