[Soc-2014-dev] Weekly Report #02 - Viewport FX III

Sergey Sharybin sergey.vfx at gmail.com
Sun Jun 1 16:32:00 CEST 2014


That's all rather fine then.

Then moving towards early merges would solve the frustration from new code
being added to blender and everyone will be happy.


On Sun, Jun 1, 2014 at 7:32 PM, Antony Riakiotakis <kalast at gmail.com> wrote:

> Jason's API already includes an vertex-array-like abstraction which can be
> used to make draw calls more efficient. So it's really OK to have the
> immediate mode-like API first and then eliminate those as time passes.
> There are lots of optimization we could do in that code, such as decreasing
> the number of draw calls, state changes etc, but this, we could in theory
> already do now.
>
> Doing such optimizations after the merge of the branch won't be any less
> frustrating because it is more tied to how we treat drawing in general in a
> patch-in-where-needed manner instead of trying to group drawing operations
> together to eliminate the number of vertex batch calls or relying on
> material management to eliminate the number of state changes etc.
>>
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>


-- 
With best regards, Sergey Sharybin
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