[Soc-2014-dev] Weekly Report #12 Interactive Quadrilateral Remeshing

Alexander Pinzon Fernandez apinzonf at gmail.com
Sat Aug 9 03:48:01 CEST 2014


Week 12 Report[edit
<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2014/progress&action=edit&section=47>
]What I did this week

I wrote a method to compute sampling distance functions, on the paper is
not clear the way that how new flow line based on this distance functions
are generated, because the computation of functions h1 are based on every
vertex with the use of curvature defined how the dot product between normal
at this vertex and the gradient field, but the gradient field was computed
for every triangular face not every vertex, and other problem is that not
explain how to use this sampling distance functions h1 and h2 to compute
distance between line flows, how do you use this values (h1 on every
vertex) inside a face, because the flow lines have different locations that
vertices with h1 or h2 values.

To resolve this problem, i am reading these papers

Jobard, B. & Lefer, W.Creating Evenly-Spaced Streamlines of Arbitrary
Density. Visualization in Scientific Computing ’97, Springer Vienna, 1997,
43-55

Mebarki, A.; Alliez, P. & Devillers, O. Farthest point seeding for
efficient placement of streamlines Visualization, 2005. VIS 05. IEEE, 2005,
479-486

Rusinkiewicz, S. Estimating Curvatures and Their Derivatives on Triangle
Meshes Proceedings of the 3D Data Processing, Visualization, and
Transmission, 2Nd International Symposium, IEEE Computer Society, 2004,
486-493


[edit
<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2014/progress&action=edit&section=48>
]Next week

Form a net of polygons over the surface by tracing integral lines of the
vector fields G1 and G2.
[edit
<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2014/progress&action=edit&section=49>
]Questions
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