[Soc-2014-dev] Weekly Report #11 BGE Cleanup & Support
brita
britalmeida at gmail.com
Sat Aug 2 17:16:15 CEST 2014
http://wiki.blender.org/index.php/User:Brita/GSoC_BGE_cleanup_and_support/reports/week11
== This Week ==
- I read about physics for game engines using these references:
- Game Engine Architecture by Jason Gregory -
http://www.gameenginebook.com/
- Real-Time Collision Detection by Christer Ericson -
http://realtimecollisiondetection.net/
- Game Physics Engine Development: How to Build a Robust
Commercial-Grade Physics Engine for your Game Paperback by Ian
Millington -
http://procyclone.com/
and summed up most of what I read here:
http://wiki.blender.org/index.php/User:Brita/GSoC_BGE_cleanup_and_support/doc/physics
(still
work in progress)
- Started working on the physics demo files.
- Still collecting feedback for the slowparent/constraint proposal.
- My branch is mostly reviewed, with some issues on the scenegraph
cleanup part. https://developer.blender.org/D680
'''General Development'''
:None
'''Fixed (Reported)'''
:None
'''Fixed (Unreported)'''
:None
'''Closed / Archived / Invalid'''
*{{BugReport|38030}} - KX_PolyProxy has incorrect getVertexIndex results
Total: 0 fixed, 1 closed
== Next Week ==
- more physics, physics documentation and demo files.
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