[Soc-2014-dev] Weekly Report #11 Interactive Quadrilateral Remeshing

Alexander Pinzon Fernandez apinzonf at gmail.com
Sat Aug 2 03:46:45 CEST 2014


Week 11 Report[edit
<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2014/progress&action=edit&section=43>
]What I did this week

I wrote a wiki page to explain and an analyze the possible configurations
when compute the flow line based on gradient projected over faces, this
analysis avoid unnecessary calculation of intersections as much as possible.


User:Apinzonf/Gsoc2014/flowline
<http://wiki.blender.org/index.php/User:Apinzonf/Gsoc2014/flowline>


Based on the above document I wrote a method nextPointFlowLineInverse that
is robust and fast. This method is exhaustive for calculating the path of
the flow line.


I wrote a method to compute a random point, P, uniformly from within
triangle ABC, method given by Robert Osada, Thomas Funkhouser, Bernard
Chazelle, and David Dobkin. 2002. Shape distributions. ACM Trans. Graph.
21, 4 (October 2002), 807-832.


[edit
<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2014/progress&action=edit&section=44>
]Next week

Continue doing the construction integral lines defined by the orthogonal
vector fields.


[edit
<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2014/progress&action=edit&section=45>
]Questions
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