[Soc-2014-dev] Weekly Report #11 Cycles
Thomas Dinges
blender at dingto.org
Sat Aug 2 01:44:01 CEST 2014
Hi,
here my report for week 11:
http://wiki.blender.org/index.php/User:DingTo/GSoC_2014/Weekly_Reports/Week11
Best regards,
Thomas
= Week 11 =
== What I did this week ==
This week I worked mostly on Volumetric optimizations.
* Avoid some calculations for Volume Lamp Sampling. Now we only
calculate what is necessary for Equi-Angular, and then in case we have a
valid scattering event, we do the remaining parts. This could be
optimized further, by avoiding the pre calculations, in case we only use
Distance Sampling. I also need to double check the correctness for Mesh
Lights, it seems that there is a remaining issue. (9406c1989536,
776ce62bee4d).
* Optimize heterogeneous volume shadow. This gives a few percent
speedup, but needs to be tested with more files still. (1f432d2b06c4,
8f5eb7a5638d)
* Cleanup: Avoid intermediate function when we sample all lamps.
(|773c58524d8e)
* Update stdosl.h for OSL 1.5. (59f4ba854b34)
* Make Glass shader default to 1.0 color. (564c48a06868)
* Bug tracker maintenance (check on reports, bisected one Cycles issue,
close invalid/fixed ones...)
== Next week ==
Finish the volume optimizations and merge them to master.
== Questions ==
None.
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