[Soc-2013-dev] Weekly Report #14 - Cycles Volume Texturing

Rafael Campos rafaelcdn at gmail.com
Wed Sep 25 15:14:21 CEST 2013


Additionally, I discussed the current results in the wiki, here:
http://wiki.blender.org/index.php/User:Jehuty/GSoC_2013/Results/Rendering_VDB_Volumes

Rafael.


On Wed, Sep 25, 2013 at 10:12 AM, Rafael Campos <rafaelcdn at gmail.com> wrote:

> Apologies for the (ultra) late report.
>
> === This week ===
>
> In the last two weeks, 3D texture sampling was finished, with support for
> either nearest neighbor, trilinear or quadratic interpolation mechanisms.
>
> I had some trouble with different behaviors on the viewport when sampling
> using the OpenVDB library versus looking up values myself, for each voxel,
> without a cache - differences were expected, such as being slower and
> everything, but the resulting image was significantly different, past the
> difference of interpolation techniques.
>
> Then Brecht came to the rescue and uncovered a bug on OpenVDB! :-D
>
>
> === Next week ===
>
> I had already agreed with Brecht I'd continue working regardless of the
> SoC timeline. For one, I'd really like to get the library working on
> Blender fully-featured. Moreover, I intend to use the work done in lieu of
> an internship, for college.
>
>
> === Questions ===
>
> None.
>
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