[Soc-2013-dev] Weekly Report 14 BGE LoD and Bug Fixing

Daniel Stokes kupomail at gmail.com
Sun Sep 22 04:54:44 CEST 2013


Here is the edited video:
http://www.youtube.com/watch?v=62w5L9JLsmQ


On Sat, Sep 21, 2013 at 1:13 AM, Daniel Stokes <kupomail at gmail.com> wrote:

> == Progress ==
> As expected, I was quite busy this week. I did get the level of detail
> branch updated with a merge from Trunk and a few more fixes committed to it
> (fixing linking/appending objects with levels of detail and a crash when
> duplicating an object with levels of detail set). I still need to address a
> couple of minor UI things (making the level of detail panel only available
> for the Game Engine render mode and a python error caused by recent changes
> to the way levels of detail work on the C side), which I plan to get done
> tomorrow. Once the UI fixes are done, I will upload a new patch to the code
> review to see if any more issues are identified:
> https://codereview.appspot.com/12216043/
>
> I have also made progress on a video with some high lights of the level of
> detail system. Right now it is just raw footage that I will either add
> annotations or a voice over to tomorrow. The raw footage with script can be
> found here:
> https://www.youtube.com/watch?v=f6oIEnknE_0
>
> == Future Work ==
> For post Summer of Code work, I will continue to be addressing any issues
> that come up in the code review for the level of detail code. I will also
> need to find some time in the near future to start looking into bringing
> some of my shadow work to Trunk (especially the point light shadows).
>
> It has been a pleasure to have been able to participate in this year's
> Google Summer of Code, and I would like to thank everyone who made it
> possible.
>
> Regards,
> Daniel Stokes
>
>
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