[Soc-2013-dev] Weekly Report #2 Viewport FX

Jason Wilkins jason.a.wilkins at gmail.com
Sat Jun 29 06:03:27 CEST 2013


What I did this week:

My working copy of Blender is still not up to date with current trunk, so I
haven't been able to commit my changes.  I thought about maybe reverse
merging soc-2013-viewport_fx back to the same version as my working copy,
but that seems like too much trouble...

Implementing changes to GHOST.  Documentation here:

http://wiki.blender.org/index.php/User:Jwilkins/GSoC2013/OpenGL_Build_Options

Copied from last weeks email--
Minor GHOST refactor.  GHOST assumes that OS/Platform ties you to a
particular OpenGL startup library (WGL/GLX/AGL), but EGL may be available
alongside one of those.  I'll start with making a compile time switch to
use EGL, then see about making it a runtime switch (probably only if it is
easy, since I don't really see a use case right now).

I'm hoping, based on the work done so far, that it will not be difficult to
have Blender provide a basic display while running on top of ANGLE by the
end of the week.
--

I don't quite have things running on ANGLE yet :(

Next week;

Definitely get things running on ANGLE and since I have an AMD card I'll
shoot for using the es profile as well.

Kludge through merging 2 months worth of trunk into my working copy so I
can commit everything to my GSoC branch.

Questions:

Same as last week, since I have not made time to get them answered :) --
Nothing specific yet.  I need to discuss how to proceed with replacing
certain deprecated functions that have not been replaced yet.  These
include changes related to lighting, lines, and points.  I'll be in touch
on IRC and email.
--
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