<div dir="ltr"><span style="font-family:arial,sans-serif;font-size:13px">What I did this week:</span><br style="font-family:arial,sans-serif;font-size:13px"><br>My working copy of Blender is still not up to date with current trunk, so I haven't been able to commit my changes. I thought about maybe reverse merging soc-2013-viewport_fx back to the same version as my working copy, but that seems like too much trouble...<div>
<br></div><div>Implementing changes to GHOST. Documentation here:</div><div><br></div><div><a href="http://wiki.blender.org/index.php/User:Jwilkins/GSoC2013/OpenGL_Build_Options">http://wiki.blender.org/index.php/User:Jwilkins/GSoC2013/OpenGL_Build_Options</a></div>
<div><br></div><div>Copied from last weeks email--</div><div><div style="font-family:arial,sans-serif;font-size:13px">Minor GHOST refactor. GHOST assumes that OS/Platform ties you to a particular OpenGL startup library (WGL/GLX/AGL), but EGL may be available alongside one of those. I'll start with making a compile time switch to use EGL, then see about making it a runtime switch (probably only if it is easy, since I don't really see a use case right now).</div>
<div style="font-family:arial,sans-serif;font-size:13px"><br></div><div style="font-family:arial,sans-serif;font-size:13px">I'm hoping, based on the work done so far, that it will not be difficult to have Blender provide a basic display while running on top of ANGLE by the end of the week.</div>
<div style="font-family:arial,sans-serif;font-size:13px">--</div><div><br></div><div>I don't quite have things running on ANGLE yet :(</div><br><div><span style="font-family:arial,sans-serif;font-size:13px">Next week;</span><span style="font-family:arial,sans-serif;font-size:13px"><br>
</span></div><div><span style="font-family:arial,sans-serif;font-size:13px"><br></span></div><div><span style="font-family:arial,sans-serif;font-size:13px">Definitely get things running on ANGLE and since I have an AMD card I'll shoot for using the es profile as well.</span></div>
<div><span style="font-family:arial,sans-serif;font-size:13px"><br></span></div><div><span style="font-family:arial,sans-serif;font-size:13px">Kludge through merging 2 months worth of trunk into my working copy so I can commit everything to my GSoC branch.</span></div>
<div><span style="font-family:arial,sans-serif;font-size:13px"><br></span></div><div><span style="font-family:arial,sans-serif;font-size:13px">Questions:</span></div><div><span style="font-family:arial,sans-serif;font-size:13px"><br>
</span></div></div><div><span style="font-family:arial,sans-serif;font-size:13px">Same as last week, since I have not made time to get them answered :) --</span></div><div><span style="font-family:arial,sans-serif;font-size:13px">Nothing specific yet. I need to discuss how to proceed with replacing certain deprecated functions that have not been replaced yet. These include changes related to lighting, lines, and points. I'll be in touch on IRC and email.</span><span style="font-family:arial,sans-serif;font-size:13px"><br>
</span></div><div><span style="font-family:arial,sans-serif;font-size:13px">--</span></div><div><span style="font-family:arial,sans-serif;font-size:13px"><br></span></div></div>