[Soc-2013-dev] Weekly Report #4 BGE LoD and Bug Fixing

Daniel Stokes kupomail at gmail.com
Sun Jul 21 10:35:11 CEST 2013


Forgot about the demo link, here it is:
https://dl.dropboxusercontent.com/u/10900837/lod_demo.blend


On Fri, Jul 12, 2013 at 8:34 PM, Daniel Stokes <kupomail at gmail.com> wrote:

> == Progress ==
> I have added an operator to generate levels of detail using the decimate
> modifier, as well as continued to make minor touch ups to the level of
> detail UI. I have also created documentation for the level of detail system
> and it has been posted on my wiki page:
> http://wiki.blender.org/index.php/User:Kupoman/Level_Of_Detail
>
> I have also created a demo scene, but I want to make some changes to it
> before distributing it (add credits etc). The scene is simple, but should
> be enough to demonstrate the level of detail system in action. I will
> respond to this email once I have uploaded the demo, and I will put a link
> to it on my feedback thread.
>
> == Next Week's Plans ==
> Bug Fixing! I am hoping to close 10-15 bugs next week. Unless I feel they
> are critical bug fixes, I may commit them to a staging branch or collect
> patches until we enter BCon 1.
>
> == Problems/Question ==
> Not really a problem or question, but I would like to mention that I will
> be looking to merge the level of detail system into Trunk during the next
> release cycle. Since I will be focusing on bug fixing for the next few
> weeks, it should be easy to merge in just the level of detail system from
> my GSoC branch.
>
> Regards,
> Daniel Stokes
>
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