[Soc-2012-dev] Weekly Report 5 - Android Port
Alexandr Kuznetsov
ak3636 at nyu.edu
Sat Jun 23 04:03:27 CEST 2012
Week 5 (June 18-22)
- Added initial SDL input
- Some SDL functions don't work as expected
- Fixed Z-buffer
- Turns out SDL for Android is terrible
- It was respecting own settings
- I'm investigating to have our own Ghost implementation (as original
was planned)
- It will also allow easier installation (like py4a): One click
download with WiFi
- Created simple "Blender Archive" file format for packaging files like
libs and python
- It creates single installation file which is copied into internal
directory.
- GLSL lighting works
- Added GLSL texture support
- with refactoring code (needs to be coordinated with Jason, then
commit)
- Remove all ARB shading code (brecht approved it). Maybe we have old
code if user base is big.
- Clean up for matrix code
- Icon fun
https://svn.blender.org/svnroot/bf-blender/trunk/lib/android/armv7-a_9/aghosty-sdl/res/drawable-xhdpi/icon.png
!
Next Week ToDo
- Allow build from mac
- Textures on deformed object
- +VBO mode
- Text, lines
- SDL or native input
P.S. First public Android release will be tomorrow/Sunday.
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