[Soc-2012-dev] Viewport FX - Week 03
Jason Wilkins
jason.a.wilkins at gmail.com
Sat Jun 9 13:15:20 CEST 2012
Spent the week slogging away at replacing immediate mode drawing functions.
Next week I plan on enlisting users to help me find regressions.
Also, the next 3 weeks I will work on accelerating what I've dubbed
"Heavy Doodles", which are drawing routines that draw hundreds of
thousands or millions of polygons rather than just a handful.
I've also marked this 3 weeks as the time for finding regressions in
the "Light Doodles" and refining the design of the immediate mode
replacement.
Biggest problem is that I have not been writing as must as I need to,
which includes writing up a more solid design of what will be more
properly called "Viewport FX." I probably have another week to do
that before it becomes critical (since I'm still working on plumbing),
but I can't let that creep up on me.
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