[Soc-2012-dev] GSoC BGE Fixup Status Report Week

Mitchell Stokes mogurijin at gmail.com
Sat Jul 14 06:39:00 CEST 2012


Here is my report for week 8:
http://mogurijin.wordpress.com/2012/07/13/gsoc-bge-fixup-status-report-week-8/

Task List:
http://wiki.blender.org/index.php/User:Moguri/GSoC_2012_BGE_Fixup_Docs

Mentor: Dalai

Contents of report:
What did you do this week?
This week was a rather slow week for me as I was busy with other
things and waiting on files. However, I’ve fixed some memory leaks in
both trunk and Swiss that I found using the handy Visual Leak
Detector[0]. I also wrote up a Game Engine release log[1] for the 2.64
test builds release, and I’ve been monitoring response to the release
in this BA thread[2] to try and find any regressions. So far, the only
regression I’ve confirmed is one involving DDS/DXT textures and
needing to flip the compressed textures. This regression (as well as
the reason for the regression and possible fixes) is noted in the
release log.

Of the bugs I fixed, one notable one was a regression (found prior to
the 2.64 release) caused by the character physics type which made
Radar and Near sensors collide with objects. I say this is notable,
because I think it was one of the few (if not the only) 2.64 BGE
regressions in the tracker. Hopefully this means 2.64 won’t break too
many 2.63 games. Another bug worth mentioning is enable/disable rigid
body not working with Bullet. Now that I’ve fixed this, I don’t think
there are any old features (i.e., Sumo features) laying around that do
not work with Bullet.

Now time for some tracker stats:

New: 4
Closed: 11 (8 by me)
Net Change: -7
Current: 147

And we are down to three pages in the tracker!

What do you plan to do next week?
I got a map from the Necrosys[3] guys that they are letting me
profile, so I’m going to see what I can do with that. So far, it loads
about 30% faster in Swiss. Dalai also has a game/walkthrough for me to
profile, but we’re having issues running it on Windows. Once those get
resolved, I’ll also profile that.

Are there any problems that will require extra attention and what
impact will they have on your proposed schedule?
Nope, things are going smoothly.

Are there any builds available?
There are some on GraphicAll.

Cheers,
Moguri

[0] https://vld.codeplex.com/
[1] http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Game_Engine
[2] http://blenderartists.org/forum/showthread.php?260466-Official-2.64-Test-Builds
[3] http://www.indiedb.com/games/necrosys


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