[Soc-2012-dev] Viewport FX - Week 07

Nicholas Bishop nicholasbishop at gmail.com
Sat Jul 7 03:49:58 CEST 2012


+1 for merging the compatibility layer into trunk. I propose this
happen shortly after the release, so early August?

-Nicholas

On Fri, Jul 6, 2012 at 8:48 PM, Jason Wilkins <jason.a.wilkins at gmail.com> wrote:
> Documented what I've implemented so far with the OpenGL Compatibility Layer:
> http://wiki.blender.org/index.php/User:Jwilkins/GSoC2012/OpenGL_Compatibility_Layer
>
> I'd like to start reviewing this with an eye towards getting it into
> trunk.  I see the biggest challenge as not being technical, but
> social.  Almost everybody who programs Blender will have to use this.
> It won't be off in some sub-directory somewhere.  This code will be
> almost everywhere.
>
> I'm at the point where I need to start the actual "Viewport FX" part
> of my project :)  The previous 7 weeks have been an extended "study
> period" where the end result is a prototype for dumping deprecated
> OpenGL functionality.
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