[Soc-2012-dev] Viewport FX - Week 07
Jason Wilkins
jason.a.wilkins at gmail.com
Sat Jul 7 02:48:28 CEST 2012
Documented what I've implemented so far with the OpenGL Compatibility Layer:
http://wiki.blender.org/index.php/User:Jwilkins/GSoC2012/OpenGL_Compatibility_Layer
I'd like to start reviewing this with an eye towards getting it into
trunk. I see the biggest challenge as not being technical, but
social. Almost everybody who programs Blender will have to use this.
It won't be off in some sub-directory somewhere. This code will be
almost everywhere.
I'm at the point where I need to start the actual "Viewport FX" part
of my project :) The previous 7 weeks have been an extended "study
period" where the end result is a prototype for dumping deprecated
OpenGL functionality.
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