[Soc-2012-dev] GSoC BGE Fixup Status Report Week 13

Mitchell Stokes mogurijin at gmail.com
Sat Aug 18 10:38:54 CEST 2012


Here is my report for week 13:
http://mogurijin.wordpress.com/2012/08/18/gsoc-bge-fixup-status-report-week-13/

Mentor: Dalai

Contents of report:
Well, this is it, my last report for GSoC 2012:

What did you do this week?
I cleaned up the Pre Z code a bit more. For now I’m only doing the Pre
Z for GLSL Materials since the goal is to minimize time spent on
fragment shaders. However, this means that Multitexture and
Singletexture are working again when the patch is applied. I also got
custom vertex shaders partially working; the problem is I need to
figure out how/when to switch back to the Pre Z vertex shader after
using a custom one. I have also been playing with GPU PerfStudio and
APITrace to try and get some more info about the GPU. So far, I don’t
have any new optimizations that give any noticeable results, but I
believe the bottleneck is still in the fragment shaders.

Tracker stats:
New: 0
Closed: 1 (1 by me)
Net Change: -1
Current: 153
For those that are interested, in total, I have closed around 65 bug
reports as part of this year’s summer of code.

What do you plan to do next week?
Next Monday is the pencils down date, so I’ll start getting some
patches ready to send off to code review.

Are there any problems that will require extra attention and what
impact will they have on your proposed schedule?
Nope, things are going smoothly.

Are there any builds available?
There are some on GraphicAll.

Cheers,
Moguri


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