[Soc-2012-dev] no import and no error log with fbx import

Alexander Gessler alexander.gessler at gmx.net
Sat Aug 11 14:29:41 CEST 2012


Sure,

http://www.greentoken.de/privat/benny_fbx_import.blend

I hope it can be opened by a regular, non bratwurst blender.

Bye, Alex

On 8/11/2012 7:35 AM, Benjamin Dahl - post at bennyd.de wrote:
> Hey Alex,
> 
> this looks closely to what I saw in Cinema 4D and was going to expect
> from the fbx-import so far. Thanks for that.
> I'm going on vacation for a week today and will try this after coming back.
> 
> btw. can you send me the .blend file?
> 
> Cheers
> 
> Benny
> 
> 
> 
> Am 11.08.12 05:26 schrieb Alexander Gessler:
>> Hi again,
>>
>> I fixed the first issue - negative material indices are now resolved to
>> the default material.
>>
>> What I get is this:
>>
>> http://www.greentoken.de/privat/fbx2.png
>>
>> Does that look right? I'm asking because I can't get Autodesk FBX
>> Converter to show something meaningful for this scene.
>>
>> The geometry is a bit strange, but not so strange that I would be sure
>> that it was not intended as such.
>>
>> Would be great if you could spare the time for another try! (you will
>> need to svn update on bratwurst and rebuild)
>>
>> Bye, Alex
>>
>> On 8/10/2012 4:19 PM, Alexander Gessler wrote:
>>> Hi Benny,
>>>
>>> thanks for posting the file.
>>>
>>> I can confirm its an issue with the importer.
>>>
>>> The file specifies negative material indices (which I didn't see
>>> before in any fbx file I've encountered so far).
>>>
>>> The message assimp dies with is:
>>>
>>> "FBX-DOM: encountered negative integer index" (+ line, column number)
>>>
>>> Running on Windows, I do actually see that error message show up in
>>> Blender, too - strange. Are you sure it doesn't show up? Maybe you can
>>> grep for the exact text?
>>>
>>> Will fix the issue.
>>>
>>>> And still no debug output. Can you imagine how frustrating this
>>>> is?
>>>
>>> Sure - but this is WIP, not a feature for productive use yet :-/ You
>>> will need to give it some months to become mature.
>>>
>>> Bye, Alex
>>>
>>>
>>> On 8/10/2012 3:35 PM, Benjamin Dahl - post at bennyd.de wrote:
>>>> Hi Alex,
>>>>
>>>> yes I'm quite sure I build with fbx and assimp support since it
>>>> shows up in the menu (see screenshot) 
>>>> https://dl.dropbox.com/u/1944337/Betatest/Bildschirmfoto%202012-08-10%20um%2015.03.12.png
>>>>
>>>>  and I doublechecked it before building. This is the part from my
>>>> scons user-config.py
>>>>
>>>> # note: WITH_BF_FBX==True needs WITH_BF_ASSIMP to be enabled as
>>>> well WITH_BF_ASSIMP = True WITH_BF_FBX = True
>>>>
>>>>
>>>> … and I also checked, if it works with fbx files previously
>>>> converted to 2013 ascii format. It doesn't. 
>>>> https://dl.dropbox.com/u/1944337/Betatest/Bildschirmfoto%202012-08-10%20um%2015.18.16.png
>>>>
>>>>  And still no debug output. Can you imagine how frustrating this
>>>> is?
>>>>
>>>> Can you check, if this is an issue with my file? 
>>>> https://dl.dropbox.com/u/1944337/Betatest/Raum_1_Final_benny1_2013ascii.fbx
>>>>
>>>>  The fbx-file is rather simple and for testing purpose only so far.
>>>> In the Future I have to work together with someone who is using
>>>> cinema4d for architecture visualizations and we have bad
>>>> experiences with the collada exchange between cinema4d and
>>>> blender. So we're hoping the fbx-bridge will do it better then.
>>>>
>>>> bye Benny
>>>>
>>>>
>>>> Am 10.08.12 12:52 schrieb Alexander Gessler:
>>>>> Hi Benny,
>>>>>
>>>>> you need to convert all your fbx files to 2013 _text_ (ascii)
>>>>> format first (using FBX Converter!).
>>>>>
>>>>> Are you sure you have built with WITH_ASSIMP and WITH_FBX?
>>>>>
>>>>> Normally you should get a whole bunch of logging errors because
>>>>> I'm basically piping assimp's entire logging into Blender.
>>>>>
>>>>> Hope that helps.
>>>>>
>>>>> Bye, Alex
>>>>>
>>>>> On 8/10/2012 12:52 PM, Benjamin Dahl - post at bennyd.de wrote:
>>>>>> Hello,
>>>>>>
>>>>>> After getting the blender bratwurst build with fbx import to
>>>>>> run on my ubuntu machine yesterday, I was so happy because I
>>>>>> thought, I can start to test the importer now. Apperently this
>>>>>> has been a delusion. Trying to import either my own fbx files
>>>>>> or the samples from the autodesk fbx-converter didn't work at
>>>>>> all. Nothing was imported and as a result I had this error in
>>>>>> the »info window« in blender:
>>>>>>
>>>>>> »Errors found during importing. Please see console for error
>>>>>> log.«
>>>>>>
>>>>>>
>>>>>> Since I launched blender from command line, I thought errors
>>>>>> must be found there. But they aren't.
>>>>>>
>>>>>> So I compiled the whole thing again now with the BF_Debug
>>>>>> option enabled, but no error log appears when trying to import
>>>>>> fbx-files.
>>>>>>
>>>>>> Then I started blender again with gdb ./blender but even there
>>>>>> are no more error messages.
>>>>>>
>>>>>> Last thing I tried, was starting blender from command line with
>>>>>>  --debug-all option but I got so many messages that I tried to 
>>>>>> filter that with grep or wrote them into a error.log file like 
>>>>>> this
>>>>>>
>>>>>> ./blender --debug-all | grep fbx ./blender --debug-all >
>>>>>> error.log
>>>>>>
>>>>>>
>>>>>> No Output there.
>>>>>>
>>>>>>
>>>>>> It's completely frustrating, that I managed to compile the
>>>>>> whole stuff and testing fails at the early beginning now,
>>>>>> because nothing is imported
>>>>>>
>>>>>> Every help is appreciated. There's nothing more I'd love to
>>>>>> have than a blender binary build with fbx-import enabled.
>>>>>>
>>>>>> cheers
>>>>>>
>>>>>> Benny
>>>>>>
>>>>>> -- Dipl.-Des. Benjamin Dahl Finowstraße 9 10247 Berlin Germany
>>>>>>
>>>>>> Phone: +49 (30) 83217244 (Berlin) Mobile: +49 (176) 21300553
>>>>>>
>>>>>> Email: post at bennyd.de Web: http://www.bennyd.de/
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
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