[Soc-2012-dev] no import and no error log with fbx import

Benjamin Dahl - post@bennyd.de post at bennyd.de
Sat Aug 11 07:35:28 CEST 2012


Hey Alex,

this looks closely to what I saw in Cinema 4D and was going to expect
from the fbx-import so far. Thanks for that.
I'm going on vacation for a week today and will try this after coming back.

btw. can you send me the .blend file?

Cheers

Benny



Am 11.08.12 05:26 schrieb Alexander Gessler:
> Hi again,
> 
> I fixed the first issue - negative material indices are now resolved to
> the default material.
> 
> What I get is this:
> 
> http://www.greentoken.de/privat/fbx2.png
> 
> Does that look right? I'm asking because I can't get Autodesk FBX
> Converter to show something meaningful for this scene.
> 
> The geometry is a bit strange, but not so strange that I would be sure
> that it was not intended as such.
> 
> Would be great if you could spare the time for another try! (you will
> need to svn update on bratwurst and rebuild)
> 
> Bye, Alex
> 
> On 8/10/2012 4:19 PM, Alexander Gessler wrote:
>> Hi Benny,
>>
>> thanks for posting the file.
>>
>> I can confirm its an issue with the importer.
>>
>> The file specifies negative material indices (which I didn't see
>> before in any fbx file I've encountered so far).
>>
>> The message assimp dies with is:
>>
>> "FBX-DOM: encountered negative integer index" (+ line, column number)
>>
>> Running on Windows, I do actually see that error message show up in
>> Blender, too - strange. Are you sure it doesn't show up? Maybe you can
>> grep for the exact text?
>>
>> Will fix the issue.
>>
>>> And still no debug output. Can you imagine how frustrating this
>>> is?
>>
>> Sure - but this is WIP, not a feature for productive use yet :-/ You
>> will need to give it some months to become mature.
>>
>> Bye, Alex
>>
>>
>> On 8/10/2012 3:35 PM, Benjamin Dahl - post at bennyd.de wrote:
>>> Hi Alex,
>>>
>>> yes I'm quite sure I build with fbx and assimp support since it
>>> shows up in the menu (see screenshot) 
>>> https://dl.dropbox.com/u/1944337/Betatest/Bildschirmfoto%202012-08-10%20um%2015.03.12.png
>>>
>>>  and I doublechecked it before building. This is the part from my
>>> scons user-config.py
>>>
>>> # note: WITH_BF_FBX==True needs WITH_BF_ASSIMP to be enabled as
>>> well WITH_BF_ASSIMP = True WITH_BF_FBX = True
>>>
>>>
>>> … and I also checked, if it works with fbx files previously
>>> converted to 2013 ascii format. It doesn't. 
>>> https://dl.dropbox.com/u/1944337/Betatest/Bildschirmfoto%202012-08-10%20um%2015.18.16.png
>>>
>>>  And still no debug output. Can you imagine how frustrating this
>>> is?
>>>
>>> Can you check, if this is an issue with my file? 
>>> https://dl.dropbox.com/u/1944337/Betatest/Raum_1_Final_benny1_2013ascii.fbx
>>>
>>>  The fbx-file is rather simple and for testing purpose only so far.
>>> In the Future I have to work together with someone who is using
>>> cinema4d for architecture visualizations and we have bad
>>> experiences with the collada exchange between cinema4d and
>>> blender. So we're hoping the fbx-bridge will do it better then.
>>>
>>> bye Benny
>>>
>>>
>>> Am 10.08.12 12:52 schrieb Alexander Gessler:
>>>> Hi Benny,
>>>>
>>>> you need to convert all your fbx files to 2013 _text_ (ascii)
>>>> format first (using FBX Converter!).
>>>>
>>>> Are you sure you have built with WITH_ASSIMP and WITH_FBX?
>>>>
>>>> Normally you should get a whole bunch of logging errors because
>>>> I'm basically piping assimp's entire logging into Blender.
>>>>
>>>> Hope that helps.
>>>>
>>>> Bye, Alex
>>>>
>>>> On 8/10/2012 12:52 PM, Benjamin Dahl - post at bennyd.de wrote:
>>>>> Hello,
>>>>>
>>>>> After getting the blender bratwurst build with fbx import to
>>>>> run on my ubuntu machine yesterday, I was so happy because I
>>>>> thought, I can start to test the importer now. Apperently this
>>>>> has been a delusion. Trying to import either my own fbx files
>>>>> or the samples from the autodesk fbx-converter didn't work at
>>>>> all. Nothing was imported and as a result I had this error in
>>>>> the »info window« in blender:
>>>>>
>>>>> »Errors found during importing. Please see console for error
>>>>> log.«
>>>>>
>>>>>
>>>>> Since I launched blender from command line, I thought errors
>>>>> must be found there. But they aren't.
>>>>>
>>>>> So I compiled the whole thing again now with the BF_Debug
>>>>> option enabled, but no error log appears when trying to import
>>>>> fbx-files.
>>>>>
>>>>> Then I started blender again with gdb ./blender but even there
>>>>> are no more error messages.
>>>>>
>>>>> Last thing I tried, was starting blender from command line with
>>>>>  --debug-all option but I got so many messages that I tried to 
>>>>> filter that with grep or wrote them into a error.log file like 
>>>>> this
>>>>>
>>>>> ./blender --debug-all | grep fbx ./blender --debug-all >
>>>>> error.log
>>>>>
>>>>>
>>>>> No Output there.
>>>>>
>>>>>
>>>>> It's completely frustrating, that I managed to compile the
>>>>> whole stuff and testing fails at the early beginning now,
>>>>> because nothing is imported
>>>>>
>>>>> Every help is appreciated. There's nothing more I'd love to
>>>>> have than a blender binary build with fbx-import enabled.
>>>>>
>>>>> cheers
>>>>>
>>>>> Benny
>>>>>
>>>>> -- Dipl.-Des. Benjamin Dahl Finowstraße 9 10247 Berlin Germany
>>>>>
>>>>> Phone: +49 (30) 83217244 (Berlin) Mobile: +49 (176) 21300553
>>>>>
>>>>> Email: post at bennyd.de Web: http://www.bennyd.de/
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________ Soc-2012-dev 
>>>>> mailing list Soc-2012-dev at blender.org 
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>>>>>
>>>
>>>
>>>
>>>
>>>
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>>
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-- 
Dipl.-Des. Benjamin Dahl
Finowstraße 9
10247 Berlin
Germany

Phone: +49 (30) 83217244 (Berlin)
       +49 (3643) 251130 (Weimar)
Mobile: +49 (176) 21300553

Email:  post at bennyd.de
Web:    http://www.bennyd.de/


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