[Soc-2012-dev] no import and no error log with fbx import
Alexander Gessler
alexander.gessler at gmx.net
Fri Aug 10 16:19:25 CEST 2012
Hi Benny,
thanks for posting the file.
I can confirm its an issue with the importer.
The file specifies negative material indices (which I didn't see
before in any fbx file I've encountered so far).
The message assimp dies with is:
"FBX-DOM: encountered negative integer index" (+ line, column number)
Running on Windows, I do actually see that error message show up in
Blender, too - strange. Are you sure it doesn't show up? Maybe you can
grep for the exact text?
Will fix the issue.
> And still no debug output. Can you imagine how frustrating this
> is?
Sure - but this is WIP, not a feature for productive use yet :-/ You
will need to give it some months to become mature.
Bye, Alex
On 8/10/2012 3:35 PM, Benjamin Dahl - post at bennyd.de wrote:
> Hi Alex,
>
> yes I'm quite sure I build with fbx and assimp support since it
> shows up in the menu (see screenshot)
> https://dl.dropbox.com/u/1944337/Betatest/Bildschirmfoto%202012-08-10%20um%2015.03.12.png
>
> and I doublechecked it before building. This is the part from my
> scons user-config.py
>
> # note: WITH_BF_FBX==True needs WITH_BF_ASSIMP to be enabled as
> well WITH_BF_ASSIMP = True WITH_BF_FBX = True
>
>
> … and I also checked, if it works with fbx files previously
> converted to 2013 ascii format. It doesn't.
> https://dl.dropbox.com/u/1944337/Betatest/Bildschirmfoto%202012-08-10%20um%2015.18.16.png
>
> And still no debug output. Can you imagine how frustrating this
> is?
>
> Can you check, if this is an issue with my file?
> https://dl.dropbox.com/u/1944337/Betatest/Raum_1_Final_benny1_2013ascii.fbx
>
> The fbx-file is rather simple and for testing purpose only so far.
> In the Future I have to work together with someone who is using
> cinema4d for architecture visualizations and we have bad
> experiences with the collada exchange between cinema4d and
> blender. So we're hoping the fbx-bridge will do it better then.
>
> bye Benny
>
>
> Am 10.08.12 12:52 schrieb Alexander Gessler:
>> Hi Benny,
>>
>> you need to convert all your fbx files to 2013 _text_ (ascii)
>> format first (using FBX Converter!).
>>
>> Are you sure you have built with WITH_ASSIMP and WITH_FBX?
>>
>> Normally you should get a whole bunch of logging errors because
>> I'm basically piping assimp's entire logging into Blender.
>>
>> Hope that helps.
>>
>> Bye, Alex
>>
>> On 8/10/2012 12:52 PM, Benjamin Dahl - post at bennyd.de wrote:
>>> Hello,
>>>
>>> After getting the blender bratwurst build with fbx import to
>>> run on my ubuntu machine yesterday, I was so happy because I
>>> thought, I can start to test the importer now. Apperently this
>>> has been a delusion. Trying to import either my own fbx files
>>> or the samples from the autodesk fbx-converter didn't work at
>>> all. Nothing was imported and as a result I had this error in
>>> the »info window« in blender:
>>>
>>> »Errors found during importing. Please see console for error
>>> log.«
>>>
>>>
>>> Since I launched blender from command line, I thought errors
>>> must be found there. But they aren't.
>>>
>>> So I compiled the whole thing again now with the BF_Debug
>>> option enabled, but no error log appears when trying to import
>>> fbx-files.
>>>
>>> Then I started blender again with gdb ./blender but even there
>>> are no more error messages.
>>>
>>> Last thing I tried, was starting blender from command line with
>>> --debug-all option but I got so many messages that I tried to
>>> filter that with grep or wrote them into a error.log file like
>>> this
>>>
>>> ./blender --debug-all | grep fbx ./blender --debug-all >
>>> error.log
>>>
>>>
>>> No Output there.
>>>
>>>
>>> It's completely frustrating, that I managed to compile the
>>> whole stuff and testing fails at the early beginning now,
>>> because nothing is imported
>>>
>>> Every help is appreciated. There's nothing more I'd love to
>>> have than a blender binary build with fbx-import enabled.
>>>
>>> cheers
>>>
>>> Benny
>>>
>>> -- Dipl.-Des. Benjamin Dahl Finowstraße 9 10247 Berlin Germany
>>>
>>> Phone: +49 (30) 83217244 (Berlin) Mobile: +49 (176) 21300553
>>>
>>> Email: post at bennyd.de Web: http://www.bennyd.de/
>>>
>>>
>>>
>>> _______________________________________________ Soc-2012-dev
>>> mailing list Soc-2012-dev at blender.org
>>> http://lists.blender.org/mailman/listinfo/soc-2012-dev
>>>
>
>
>
>
>
> _______________________________________________ Soc-2012-dev
> mailing list Soc-2012-dev at blender.org
> http://lists.blender.org/mailman/listinfo/soc-2012-dev
>
More information about the Soc-2012-dev
mailing list