[Soc-2012-dev] no import and no error log with fbx import

Alexander Gessler alexander.gessler at gmx.net
Fri Aug 10 16:19:25 CEST 2012


Hi Benny,

thanks for posting the file.

I can confirm its an issue with the importer.

The file specifies negative material indices (which I didn't see
before in any fbx file I've encountered so far).

The message assimp dies with is:

"FBX-DOM: encountered negative integer index" (+ line, column number)

Running on Windows, I do actually see that error message show up in
Blender, too - strange. Are you sure it doesn't show up? Maybe you can
grep for the exact text?

Will fix the issue.

> And still no debug output. Can you imagine how frustrating this
> is?

Sure - but this is WIP, not a feature for productive use yet :-/ You
will need to give it some months to become mature.

Bye, Alex


On 8/10/2012 3:35 PM, Benjamin Dahl - post at bennyd.de wrote:
> Hi Alex,
> 
> yes I'm quite sure I build with fbx and assimp support since it
> shows up in the menu (see screenshot) 
> https://dl.dropbox.com/u/1944337/Betatest/Bildschirmfoto%202012-08-10%20um%2015.03.12.png
>
>  and I doublechecked it before building. This is the part from my
> scons user-config.py
> 
> # note: WITH_BF_FBX==True needs WITH_BF_ASSIMP to be enabled as
> well WITH_BF_ASSIMP = True WITH_BF_FBX = True
> 
> 
> … and I also checked, if it works with fbx files previously
> converted to 2013 ascii format. It doesn't. 
> https://dl.dropbox.com/u/1944337/Betatest/Bildschirmfoto%202012-08-10%20um%2015.18.16.png
>
>  And still no debug output. Can you imagine how frustrating this
> is?
> 
> Can you check, if this is an issue with my file? 
> https://dl.dropbox.com/u/1944337/Betatest/Raum_1_Final_benny1_2013ascii.fbx
>
>  The fbx-file is rather simple and for testing purpose only so far.
> In the Future I have to work together with someone who is using
> cinema4d for architecture visualizations and we have bad
> experiences with the collada exchange between cinema4d and
> blender. So we're hoping the fbx-bridge will do it better then.
> 
> bye Benny
> 
> 
> Am 10.08.12 12:52 schrieb Alexander Gessler:
>> Hi Benny,
>> 
>> you need to convert all your fbx files to 2013 _text_ (ascii)
>> format first (using FBX Converter!).
>> 
>> Are you sure you have built with WITH_ASSIMP and WITH_FBX?
>> 
>> Normally you should get a whole bunch of logging errors because
>> I'm basically piping assimp's entire logging into Blender.
>> 
>> Hope that helps.
>> 
>> Bye, Alex
>> 
>> On 8/10/2012 12:52 PM, Benjamin Dahl - post at bennyd.de wrote:
>>> Hello,
>>> 
>>> After getting the blender bratwurst build with fbx import to
>>> run on my ubuntu machine yesterday, I was so happy because I
>>> thought, I can start to test the importer now. Apperently this
>>> has been a delusion. Trying to import either my own fbx files
>>> or the samples from the autodesk fbx-converter didn't work at
>>> all. Nothing was imported and as a result I had this error in
>>> the »info window« in blender:
>>> 
>>> »Errors found during importing. Please see console for error
>>> log.«
>>> 
>>> 
>>> Since I launched blender from command line, I thought errors
>>> must be found there. But they aren't.
>>> 
>>> So I compiled the whole thing again now with the BF_Debug
>>> option enabled, but no error log appears when trying to import
>>> fbx-files.
>>> 
>>> Then I started blender again with gdb ./blender but even there
>>> are no more error messages.
>>> 
>>> Last thing I tried, was starting blender from command line with
>>>  --debug-all option but I got so many messages that I tried to 
>>> filter that with grep or wrote them into a error.log file like 
>>> this
>>> 
>>> ./blender --debug-all | grep fbx ./blender --debug-all >
>>> error.log
>>> 
>>> 
>>> No Output there.
>>> 
>>> 
>>> It's completely frustrating, that I managed to compile the
>>> whole stuff and testing fails at the early beginning now,
>>> because nothing is imported
>>> 
>>> Every help is appreciated. There's nothing more I'd love to
>>> have than a blender binary build with fbx-import enabled.
>>> 
>>> cheers
>>> 
>>> Benny
>>> 
>>> -- Dipl.-Des. Benjamin Dahl Finowstraße 9 10247 Berlin Germany
>>> 
>>> Phone: +49 (30) 83217244 (Berlin) Mobile: +49 (176) 21300553
>>> 
>>> Email: post at bennyd.de Web: http://www.bennyd.de/
>>> 
>>> 
>>> 
>>> _______________________________________________ Soc-2012-dev 
>>> mailing list Soc-2012-dev at blender.org 
>>> http://lists.blender.org/mailman/listinfo/soc-2012-dev
>>> 
> 
> 
> 
> 
> 
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