[Soc-2012-dev] OpenGL Report Tool
Jason W.
jason.a.wilkins at gmail.com
Sun Apr 29 23:33:26 CEST 2012
If you can make that list then I will modify the script to add OpenGL ES checking. I am going to be committing the script to the source tools directory as soon as I can.
As for breaking changes, I'm actually more worried about getting broken :-P. but I think I'm gonna be in the cheese branch with you after all unless something serious occurs to me.
Back to OpenGL, I'm considering making a full OpenGL use policy concerning state, extensions, and ES. So we can collaborate on that.
On Apr 29, 2012, at 2:19 PM, Alexandr Kuznetsov <ak3636 at nyu.edu> wrote:
> Hi.
>
> Sorry for a late response. Thank you for making this script. It will come handy for me to check compatibility OpenGL ES. I will compose the list of OpenGL ES functions to run against.
> I'm planning writing a small OpenGL Full/ES compatibility guide for other developers, so the most of the new OpenGL code would be compatibl-ish with mobile devices. I will try to do it all during this week.
> As your project include a lot of OpenGL stuff, we should collaborate more. I think it is better for us to share one branch, but I heard you are afraid of breaking code. Maybe occasional merges from your own branch to my shared branch will work.
>
> Best Regards,
> Alex
>
> On Fri, Apr 27, 2012 at 11:58 AM, Jason W. <jason.a.wilkins at gmail.com> wrote:
> I recently posted on the committers list a tool for discovering how OpenGL is used by Blender.
>
> I was wondering if Alexandr Kuznetsov would be interested in helping me extend it to report the use of non OpenGL ES compatible APIs.
>
> Or, at least let him and anybody else who may be interested know that is something I'm working on.
>
>
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