[Soc-2011-dev] Final Report - Garlic Branch

Ton Roosendaal ton at blender.org
Wed Aug 24 17:14:34 CEST 2011


Hi,

Not only that, we should draw everything aligned to right side of  
buttons too. Also text input should flip... so actually the entire lay- 
out gets mirrored.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 24 Aug, 2011, at 16:01, xiangquan xiao wrote:

> Oh, that's it! A little trouble indeed.
>
> 2011/8/24 Kent Mein <mein at cs.umn.edu>
> In reply to xiangquan xiao (xiaoxiangquan at gmail.com):
>
> The big issue is sometimes strings are truncated, for reversed
> strings were cutting off the most important part. :)
>
> I figured tackling that was beyond the scope of the project,
> I should have maybe mentioned it though.
>
> Kent
>
> > Date: Wed, 24 Aug 2011 21:22:32 +0800
> > From: xiangquan xiao <xiaoxiangquan at gmail.com>
> > To: soc-2011-dev at blender.org
> > Subject: Re: [Soc-2011-dev] Final Report - Garlic Branch
> > Reply-To: soc-2011-dev at blender.org
> >
> >    I still do not quite understand.
> >
> >    What we get is what we wrote. Then why should the displaying  
> process
> >    choose how to act.
> >    I don't know these kind of languages at all. So maybe I miss  
> some points.
> >    But it will work for the old traditional Chinese which is  
> written from
> >    right to left.
> >
> _______________________________________________
> Soc-2011-dev mailing list
> Soc-2011-dev at blender.org
> http://lists.blender.org/mailman/listinfo/soc-2011-dev
>
> _______________________________________________
> Soc-2011-dev mailing list
> Soc-2011-dev at blender.org
> http://lists.blender.org/mailman/listinfo/soc-2011-dev



More information about the Soc-2011-dev mailing list