[Soc-2009-dev] Weekly (late) report and IBL integration

Martin Poirier theeth at yahoo.com
Wed May 20 16:35:18 CEST 2009

--- On Tue, 5/19/09, Jingyuan Huang <jingyuan.huang at gmail.com> wrote:

> I would hope that lightenv can be reused. It means that we
> don't have
> to write/load everything as an HDR image if it's just some
> simple
> coefficients that we calculated for another scene.

If it's part of the world, it could also be added to another scene or appended from another file this way. A separate ID block might be cleaner though.

> In my mind, world
> would have only one final lightenv (after being composited
> by light
> nodes, for example) and that one would be used for
> rendering. However,
> just like we can have multiple materials and textures, we
> can have
> multiple light envs (each of which would be associated with
> a light
> node). Users can pick the ones that they like for another
> scene.

Alright then, lets go with a new ID structure.

> Alternatively we can put multiple light envs into world,
> but that
> means if we link world from another scene we link all the
> light envs.
> This might be less flexible?

Yes, it would be better to go with full ID struct in that case.


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