[Soc-2009-dev] Reports + Midterms + Blendernation
arystan.d at gmail.com
Sun Jun 28 16:04:47 CEST 2009
What do you think about this approach:
It seems optimal to me. Since some parts of Blender are already using GLU,
it doesn't create additional dependencies.
On Fri, Jun 26, 2009 at 10:46 PM, Sebastian <sebastian at opencollada.org>wrote:
> > Does anyone have an idea how to import polygons with more than 4
> > vertices? Currently the importer simply ignores such polygons.
> That's a non-trivial task especially when your polygon includes holes,
> too ;)
> http://www.vterrain.org/Implementation/Libs/triangulate.html lists some
> of the available algorithms. Internally we are using FIST, an
> alternative would be to figure out the corresponding parts from
> Soc-2009-dev mailing list
> Soc-2009-dev at blender.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Soc-2009-dev