[Soc-2009-dev] Reports + Midterms + Blendernation

Arystan Dyussenov arystan.d at gmail.com
Sun Jun 28 16:04:47 CEST 2009


Hi, Sebastian,

What do you think about this approach:
http://www.songho.ca/opengl/gl_tessellation.html?

It seems optimal to me. Since some parts of Blender are already using GLU,
it doesn't create additional dependencies.

Arystan

On Fri, Jun 26, 2009 at 10:46 PM, Sebastian <sebastian at opencollada.org>wrote:

> Chingiz,
>
> > Does anyone have an idea how to import polygons with more than 4
> > vertices? Currently the importer simply ignores such polygons.
>
> That's a non-trivial task especially when your polygon includes holes,
> too ;)
>
> http://www.vterrain.org/Implementation/Libs/triangulate.html lists some
> of the available algorithms. Internally we are using FIST, an
> alternative would be to figure out the corresponding parts from
> OpenCascade.
>
> Sebastian
> _______________________________________________
> Soc-2009-dev mailing list
> Soc-2009-dev at blender.org
> http://lists.blender.org/mailman/listinfo/soc-2009-dev
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/soc-2009-dev/attachments/20090628/82892e4b/attachment.htm 


More information about the Soc-2009-dev mailing list