[Soc-2009-dev] Reports + Midterms + Blendernation

Sebastian sebastian at opencollada.org
Fri Jun 26 18:46:15 CEST 2009


> Does anyone have an idea how to import polygons with more than 4
> vertices? Currently the importer simply ignores such polygons.

That's a non-trivial task especially when your polygon includes holes,
too ;)

http://www.vterrain.org/Implementation/Libs/triangulate.html lists some
of the available algorithms. Internally we are using FIST, an
alternative would be to figure out the corresponding parts from OpenCascade.


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