[Soc-2007-dev] Summer of Code successes/screenshots/renders
Chris Want
cwant at ualberta.ca
Fri Sep 28 17:29:40 CEST 2007
Hi Miguel,
Looks great! I think the googlers will find the youtube demo
particularly impressive.
Anybody else?
Cheers,
Chris
Miguel Torres Lima wrote:
> Hi Chris,
>
> In the GLSL project what the following was implemented:
> - all light source types are implemented except light textures
> - all specular shaders are correctly done, regarding the diffuse
> shaders, fresnel is the only incorrect
> - specular and diffuse colorbands are implemented, although in specular
> colorbands value, hue and color blending modes are not exactly accurate.
> Also I tried to have just a texture for all the scene's colorbands and
> it didn't work due to the filtering when searching for the right texel
> as it is not possible to filter just in one direction. I will revert
> this soon.
> - have the base structure created for procedural textures but didn't
> achieve satisfatory results, not that it is not possible to have it
> working it's just that I didn't achieve to do that.
> - regarding node materials, all node types are implemented except
> texture, geometry and curves nodes. Material and extended material nodes
> are implemented but need to be corrected still.
>
>
> You can find a video done by ZanQdo showing most of the features
> implemented at http://www.youtube.com/watch?v=RvVK1oMdcnw
> You can also find many simple screenshots at
> http://wiki.blender.org/index.php/User:Maike/SummerOfCode2007
>
> I also send you some more screenshots in attachment.
>
>
> If you need anything more feel free to ask.
>
> Cheers
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