[Soc-2007-dev] Summer of Code successes/screenshots/renders

Chris Want cwant at ualberta.ca
Fri Sep 28 17:29:40 CEST 2007


Hi Miguel,

Looks great! I think the googlers will find the youtube demo
particularly impressive.

Anybody else?

Cheers,
Chris


Miguel Torres Lima wrote:
> Hi Chris,
> 
> In the GLSL project what the following was implemented:
> - all light source types are implemented except light textures
> - all specular shaders are correctly done, regarding the diffuse 
> shaders, fresnel is the only incorrect
> - specular and diffuse colorbands are implemented, although in specular 
> colorbands value, hue and color blending modes are not exactly accurate. 
> Also I tried to have just a texture for all the scene's colorbands and 
> it didn't work due to the filtering when searching for the right texel 
> as it is not possible to filter just in one direction. I will revert 
> this soon.
> - have the base structure created for procedural textures but didn't 
> achieve satisfatory results, not that it is not possible to have it 
> working it's just that I didn't achieve to do that.
> - regarding node materials, all node types are implemented except 
> texture, geometry and curves nodes. Material and extended material nodes 
> are implemented but need to be corrected still.
> 
> 
> You can find a video done by ZanQdo showing most of the features 
> implemented at http://www.youtube.com/watch?v=RvVK1oMdcnw
> You can also find many simple screenshots at 
> http://wiki.blender.org/index.php/User:Maike/SummerOfCode2007
> 
> I also send you some more screenshots in attachment.
> 
> 
> If you need anything more feel free to ask.
> 
> Cheers



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