[Soc-2006-dev] SoC weekly reporting

Nicholas Bishop nicholasbishop at gmail.com
Sat Aug 5 03:25:07 CEST 2006


a) This week:
- Added layer brush. Similar to the draw brush, but its height is clipped
- UI improvements and bug fixes
- Started work on a displacement map generator for multires. While it
does work, I haven't enabled it from the interface yet, because the
algorithm is completely unoptimized; dealing with even a few thousand
polygons is really too much for it right now.

b) Next week:
- Work more on the displacement map generator. (If I get it working at
a reasonable speed, it should also be possible to use the same basic
code for generating tangent maps.)
- Improve the retopo tool in two ways: 1) add some kind of automatic
face generation so that the user can concentrate on points and edges
rather than pressing the 'f' key every five seconds, 2) add the option
for painting the retopo grid rather than use the traditional editmode
vertex editing tools.

As we're getting close to the end of SoC, I'm also starting to noodle
about in the wiki, attempting some proper user documentation and (most
important) tutorials.

-Nicholas

On 7/28/06, Nicholas Bishop <nicholasbishop at gmail.com> wrote:
> a) This week:
> - Improved the way the brush is draw: if sculpting isn't actually
> happening, just draw the brush, don't redraw the whole window.
> - Split the texture/color data in multires so that, if neither is
> being used, memory usage is reduced
> - Large reduction in memory usage when rendering a multires mesh
> - Shortcut keys for changing multires level and for changing sculptmode brush
> - Corrected loading/saving of partially-visible sculptmeshes
> - Corrected undo/redo behaviour for multires
> - Added depth-buffer caching for sculptmode - the advantage being that
> depth doesn't keep building up, and keeps the surface of the mesh
> smoother
> - Modified sculptmode so that only modified faces are redrawn while
> sculpting, rather than the entire mesh
>
> b) Next week:
> - More work to do on the last item listed above (partial redraw.)
> - I have a couple more things to try and make sculpting even faster
> (adaptive-sized point rendering, for one)
> - More shortcuts needed for sculptmode/multires
> - User feedback indicates that the partial-mesh-visibility tool is
> somewhat unstable, needs fixing
> - More memory-reduction improvements needed
>
> -Nicholas
>
> On 7/27/06, Ben Batt <benbatt at gmail.com> wrote:
> > Hi,
> >
> > a) What I've done this week:
> >      * Added a first draft of the Autosmooth modifier.
> >      * Worked on modifier stack performance, achieving some speedups
> > (mostly in CustomData and CDDerivedMesh code).
> >      * Refactored and tidied up modifier stack code in places.
> >
> > b) What I plan to do next week
> >      * Continue work on the Autosmooth modifier, adding a "set smooth"
> > option and support for user-defined sharp edges.
> >      * Add a first draft of the Displace modifier.
> >      * Continue optimisation and refactoring of modifier stack code.
> > _______________________________________________
> > Soc-2006-dev mailing list
> > Soc-2006-dev at blender.org
> > http://projects.blender.org/mailman/listinfo/soc-2006-dev
> >
>


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