[Robotics] pose mode and game engine

David Hutto smokefloat at gmail.com
Tue Jan 4 17:03:30 CET 2011


On Tue, Jan 4, 2011 at 10:57 AM, Glen Pike <glen at engineeredarts.co.uk> wrote:
> On 04/01/2011 15:51, David Hutto wrote:
>> Or maybe blender's robotics devs are stuck in a world where there is
>> instantaneous transmission between bot and source
>> algorithm/transmitter.
>> _______________________________________________
>> Robotics mailing list
>> Robotics at blender.org
>> http://lists.blender.org/mailman/listinfo/robotics
>>
>>
> No, we are generally stuck in a world where we use Blender as a
> simulation tool, or a tool for programming robot motion "offline"  In
> any system you are going to suffer lag - which is why our use of Blender
> to control robots is not the be all and end all of the system.  So yes,
> we are stuck in a situation where there is (almost) instantaneous
> transmission between Blender and a robot because we have found Blender +
> Network + Robot does not work with our system.  That's not to say it
> does not work with other Blender robotics projects.
>
> Yes it would be nice to have voice control for robots - we are working
> on that, but why use Blender to control a robot with voice when you can
> connect directly to the robot?
>
> Don't expect to wade into a mailing list and start dictating what people
> can and can't do - make suggestions, but don't criticise people for
> being small minded or unimaginitive - that's TROLL'ing.

The accusation came from another that i was trolling for asking in
this mailing list, and I responded accordingly to his remarks as
proper protocol dictates(flame me, I flame you).

I made a suggestion and and wanted further input, do you see the
response YOUR COMMUNITY gave?

> _______________________________________________
> Robotics mailing list
> Robotics at blender.org
> http://lists.blender.org/mailman/listinfo/robotics
>


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