[Robotics] GE Geometry pt. 2

Florian Lier blender at icram.de
Wed Sep 16 18:25:24 CEST 2009


Hey all,

thanks for the replies on the GE geometry topic.
The face normals seem to be ok, maybe it's the way I "modell"...

At first I do the "constructing stuff" like adding cubes etc etc ...
Then I created parent child relationships for the objects. 
Having created all relationships - I add armatures to the model, then
I attach the objects to the bones (select an object + SHIFT + RMB on Armature  (now both are selected) go to Posemode then STRG+P make parent to: Bone). No axis is fixed yet - no constraint like IK is added, there are just the armatures attached to the model. 

When starting the GE everything is messed up. As soon as I remove the armature, the model looks fine again ... very weird..


I've tested another .blend file which is part of a Blender book (Das Blenderbuch). The Robot modelled in this
file is also messed up in the GE. Maybe you can test it by yourself.

You can find the file here: http://www.blenderbuch.de/daten/Animation/iRobot09t.blend

Hm what else could be wrong?





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