[Robotics] BGE / Armatures and visualisation problems
Florian Lier
blender at icram.de
Wed Sep 16 15:36:18 CEST 2009
Hey everyone,
as a test scenario for Benoits' iTaSC branch I've modelled two new robot arms
in Blender 2.49a. After finishing the first arms' kinematic I wanted to have a look at it in the GE.
The completly broken visuals in the GE are driving me crazy right now. As soon as I add armatures to a model the GE Engine messes up.
Because I am at the lab (at university) atm I cannot test this scenario with Blender 2.5 - but can anyone tell me why armatures in Blender 2.49(a) destroy the models geometry in the GE and more importanly does 2.5 solve this issue?
I've uploaded a screenshot, you cann see two arms in the GE - one including armatures one without. You'll easily see which one includes bones ...
You can find the screenshot @ http://www.icram.de/GEA.png
Cheers Florian
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