[Robotics] Blender Ubuntu 9.10 iTaSC branch build -> fail

Florian Lier blender at icram.de
Fri Jul 31 22:02:31 CEST 2009


Hey,

ahh ok - sorry for double posting this.
I accidentily skipped reading this:

cd <itasc_dir>
cp config/linux2-config.py user-config.py
<edit user-config.py: python version, player off>
python scons/scons.py


Now blender 2.5 iTaSC builds successfully and I can load my .blend files.

Now :) tell me how to add the new IK Solver, I couldn't find it in the 
contraints
menu.

Florian


Florian Lier wrote:
> Hmmm,
>
> ok - checked out the latest src, seemed to compile, then I got the 
> following error:
>
> source/blender/blenkernel/intern/node.c:31:20: Fehler: Python.h: No 
> such file or directory
> scons: *** 
> [/home/fl0/BlenderITASK/build/linux2/source/blender/blenkernel/intern/node.o] 
> Error 1
> scons: building terminated because of errors.
>
> I've used the following commands as described in the Blender wiki, I 
> although installed all deps:
>
> cd ~ ; \
> mkdir blender-svn ; \
> cd blender-svn ; \
> svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/blender blender; \
> cd blender; \
> echo "BF_OPENAL_LIB = 'openal alut'" > user-config.py; \
> python scons/scons.py;
>
>
> Is there any other approach?
>
>
> Second question:
>
> Benoit said that I won't be possible to use the gameEngine and compute the 
> joint angles ... BUT what about the way I'm doing it now - just move the robots'
> model in the 3D view and run a script?
>
>
> Thanks in advance - Florian
>   
>
>
> Florian Lier wrote:
>> Hey,
>>
>> nice work Benoit ... I'll test my robot modell too - as soon as I can 
>> build 2.5 on my machine.
>> Got some weird compile errors too ... I'll try the svn update.
>>
>> I added the video!
>>
>> Cheers, Florian
>>
>> Benoit Bolsee wrote:
>>   
>>> Hi,
>>>
>>> I received from the KUL a nice robot model and I tested it with iTaSC.
>>> You can see the result here: http://vimeo.com/5857397
>>>
>>> It allowed me to test the performance of iTaSC compared to the old
>>> solver. The difference is amazing! iTaSC is able to operate this robot
>>> in real time at 25 fps using 10% of one CPU core (E8400 @ 3GHz). This
>>> percentage does not include the time spent on graphic (4%). In this test
>>> iTaSC computes 100 iterations per second.
>>>
>>> The exact same test but using the old solver uses 99% of one CPU core
>>> and runs at 4.4fps. This means that iTaSC is about 56 times faster than
>>> the old solver and produces much more coherent results. This is without
>>> SSE optimization (significant performance gain can be expected from
>>> Eigen2 template library when SSE optimizations are enabled).
>>>
>>> When I enable the auto step algorithm, the performance doubles but the
>>> movements are slightly less stable.  
>>>
>>> The iTaSC algorithm is available in the itasc branch (based on blender
>>> 2.5) and tests builds are available at graphicall.org
>>>
>>> Regards,
>>> Benoit
>>>
>>> P.S. Florian, can you add this video to the Blender and Robotics group
>>> in Vimeo. I couldn't find how to do it.
>>>
>>> _______________________________________________
>>> Robotics mailing list
>>> Robotics at blender.org
>>> http://lists.blender.org/mailman/listinfo/robotics
>>>
>>>   
>>>     
>>
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>> Robotics mailing list
>> Robotics at blender.org
>> http://lists.blender.org/mailman/listinfo/robotics
>>
>>   
>
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>
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