[Robotics] iTaSC branch available for test at graphicall.org
Benoit Bolsee
benoit.bolsee at online.be
Thu Jul 30 20:42:07 CEST 2009
Hi Ruben,
I updated the itasc branch to allow compilation in Linux. I tested in
Ubuntu 8.10 32bit but hopefully it should compile fine in 64bit too. You
must use scons to compile:
cd <itasc_dir>
cp config/linux2-config.py user-config.py
<edit user-config.py: python version, player off>
python scons/scons.py
It should build in ../install/linux2.
Let me know if you have problems.
Benoit
> -----Original Message-----
> From: robotics-bounces at blender.org
> [mailto:robotics-bounces at blender.org] On Behalf Of Ruben Smits
> Sent: jeudi 30 juillet 2009 15:57
> To: Blender and Robotics
> Subject: Re: [Robotics] iTaSC branch available for test at
> graphicall.org
>
>
> On Thu, Jul 30, 2009 at 2:20 PM, Ruben
> Smits<ruben.smits at mech.kuleuven.be> wrote:
> > On Mon, Jul 27, 2009 at 9:32 PM, Benoit
> > Bolsee<benoit.bolsee at online.be> wrote:
> >> Hi Florian,
> >>
> >> I saw the group, very good idea thanks.
> >> Yes building the iTaSC branch in Ubuntu should be straightforward
> >> although I never did it. The scons building system is up
> the date and
> >> should work in Linux. Here is the address of the branch:
> >>
> >> https://svn.blender.org/svnroot/bf-blender/branches/itasc
> >
> > I get the following error while building the itasc branch
> on my ubuntu
> > jaunty system:
> >
> > ====> make all in intern/itasc
> > make[2]: sdl-config: Command not found
> > make[2]: sdl-config: Command not found
> > make[2]: sdl-config: Command not found
> > mkdir: cannot create directory
> >
> `/home/rsmits/workspace/blender-itasc/obj/linux-glibc2.9-x86_64/intern
> > /intern/itasc':
> > No such file or directory
> >
> > I guess the problem is the double intern listing in the
> path, probably
> > something wrong in some makefile, i looked around a bit but did not
> > found out yet where the error comes from
>
> I already got a little further, but i had to apply the
> changes from the attached patch file.
>
> Now i'm stuck at the following;
> make all in source/gameengine/GamePlayer/ghost
> make[1]: *** No rule to make target
> `/home/rsmits/workspace/blender-itasc/obj/linux-glibc2.9-x86_6
4/gameengine/blphys/fuzzics/libfuzzics.a',
> needed by
> `/home/rsmits/workspace/blender-itasc/obj/linux-glibc2.9-x86_6
> 4/bin/blender'.
> Stop.
> make: *** [all] Error 1
>
> I don't find anything in the source tree that comes even
> close to something being called fuzzics :(
>
> Ruben
>
> >> It is parallel to the blender directory of the official blender2.5
> >> branch.
> >>
> >> If you can make a Ubuntu branch and test it with the demo
> file, I can
> >> upload it to graphicall.
> >>
> >> Regards,
> >> Benoit
> >>
> >>
> >> -----Original Message-----
> >> From: robotics-bounces at blender.org
> >> [mailto:robotics-bounces at blender.org] On Behalf Of Florian Lier
> >> Sent: lundi 27 juillet 2009 20:36
> >> To: Blender and Robotics
> >> Subject: Re: [Robotics] iTaSC branch available for test at
> >> graphicall.org
> >>
> >> Hey,
> >>
> >> ok - this excludes 2.5 for me - FOR NOW.
> >> I was just thinking about switching to the iTaSC
> >> branch and using the BGE for my master thesis, but
> >> there are, as u said, too many limitations. So I will continue my
> >> work on 2.49, which is still thrilling :)
> >>
> >> My 2 cent:
> >> I think your work will extremly push the process of
> >> using blender in robotics, because building models,
> environments and
> >> interactivly control those entities will be extremly "easy" in
> >> comparison to other solutions.
> >>
> >> I created a Blender and Robotics group on Vimeo, so adding
> videos in
> >> this group will aggregate the knowledge...
> >>
> >> Here's the link: http://www.vimeo.com/groups/blenderandrobotics
> >>
> >>
> >> Cheers, Florian
> >>
> >> P.S.:
> >> If u don't have the time for a build u can send me the url of the
> >> sources. I guess building the iTaSC branch isn't extremly
> different
> >> from building the "normal" 2.5...
> >>
> >>
> >> Benoit Bolsee wrote:
> >>
> >> OK, I'll make a Ubuntu build as soon as I can.
> >> The BGE has a different Python API than Blender and unfortunately,
> >> there is no API yet to get the pose matrix or the joint angle. The
> >> 'old' blender API is available, however it would be of any use in
> >> this case because the pose data is stored on the BGE side
> and would
> >> need a special API to get it. This is something I will
> work on in the
> >> near future.
> >>
> >> 2.5 is indeed strongly limited but improving everyday day. It is
> >> quite possible to build a model in 2.49 and just open it
> in 2.5 and
> >> use the new features. This is how I did the robot model in
> this demo.
> >> Editing in 2.5 is possible but very limited and still
> buggy. Linking
> >> data between files is not yet possible unfortunately but the ogic
> >> editor and the BGE is functional in 2.5.
> >>
> >> Regards,
> >> Benoit
> >>
> >>
> >>
> >> -----Original Message-----
> >> From: robotics-bounces at blender.org
> >> [mailto:robotics-bounces at blender.org] On Behalf Of Florian Lier
> >> Sent: lundi 27 juillet 2009 19:04
> >> To: Blender and Robotics
> >> Subject: Re: [Robotics] iTaSC branch available for test at
> >> graphicall.org
> >>
> >>
> >> Wow, this outstanding !!
> >>
> >> I really want to test the build on Ubuntu!
> >>
> >> A few questions:
> >>
> >> 1) 2.5 is strongly limited at the moment, is it possible to create
> >> own models?
> >> 2) Is the python API the same? Is is possible to use "old" python
> >> scripts in the BGE?
> >>
> >>
> >> Cheers, and again - nice work!
> >>
> >> Florian
> >>
> >>
> >> _______________________________________________
> >> Robotics mailing list
> >> Robotics at blender.org
> >> http://lists.blender.org/mailman/listinfo/robotics
> >>
> >>
> >>
> >
>
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