[Durian-svn] [1149] update for api changes

campbell durian-svn at blender.org
Mon Mar 1 09:38:23 CET 2010


Revision: 1149
          https://blenderinstitute.dyndns.org/durian-svn/?do=log&project=durian&path=/&rev=1149
Author:   campbell
Date:     2010-03-01 09:38:23 +0100 (Mon, 01 Mar 2010)
Log Message:
-----------
update for api changes

Modified Paths:
--------------
    pro/scripts/ui/add_mesh_random_block.py
    pro/scripts/ui/copy_active_action.py
    pro/scripts/ui/find_no_materials.py
    pro/scripts/ui/grease_scatter.py
    pro/scripts/ui/lamp_autobuffer.py
    pro/scripts/ui/marker_render.py
    pro/scripts/ui/mesh_skin.py
    pro/scripts/ui/weight_grad.py

Modified: pro/scripts/ui/add_mesh_random_block.py
===================================================================
--- pro/scripts/ui/add_mesh_random_block.py	2010-02-27 23:32:35 UTC (rev 1148)
+++ pro/scripts/ui/add_mesh_random_block.py	2010-03-01 08:38:23 UTC (rev 1149)
@@ -70,8 +70,7 @@
     '''Add a block of random dimensions.'''
     bl_idname = "mesh.primitive_random_block_add"
     bl_label = "Random Block"
-    bl_register = True
-    bl_undo = True
+    bl_options = {'REGISTER', 'UNDO'}
 
     presets = EnumProperty(items = [("wall","Walls","good for walls"), ("plank", "Planks", "good for planks"), ("shingle", "shingle", "good for shingles"), ("custom", "custom", "good for custom stuff")],
                            name="presets",

Modified: pro/scripts/ui/copy_active_action.py
===================================================================
--- pro/scripts/ui/copy_active_action.py	2010-02-27 23:32:35 UTC (rev 1148)
+++ pro/scripts/ui/copy_active_action.py	2010-03-01 08:38:23 UTC (rev 1149)
@@ -4,7 +4,7 @@
     ''''''
     bl_idname = "object.copy_active_action"
     bl_label = "Copy Action"
-    bl_register = True
+    bl_options = {'REGISTER'}
 
     def poll(self, context):
         """ Check if the object has an action to duplicate.

Modified: pro/scripts/ui/find_no_materials.py
===================================================================
--- pro/scripts/ui/find_no_materials.py	2010-02-27 23:32:35 UTC (rev 1148)
+++ pro/scripts/ui/find_no_materials.py	2010-03-01 08:38:23 UTC (rev 1149)
@@ -17,8 +17,8 @@
     ''''''
     bl_idname = "object.select_materials_none"
     bl_label = "Find no Materials"
-    bl_register = True
-    bl_undo = True
+    bl_options = {'REGISTER', 'UNDO'}
+
     def execute(self, context):
         for obj in bpy.context.scene.objects:
             if obj.type=='MESH' and has_mat(obj)==0:
@@ -29,8 +29,8 @@
     ''''''
     bl_idname = "object.select_uvs_none"
     bl_label = "Find no UVs"
-    bl_register = True
-    bl_undo = True
+    bl_options = {'REGISTER', 'UNDO'}
+
     def execute(self, context):
         for obj in bpy.context.scene.objects:
             if obj.type=='MESH' and has_uv(obj)==0:

Modified: pro/scripts/ui/grease_scatter.py
===================================================================
--- pro/scripts/ui/grease_scatter.py	2010-02-27 23:32:35 UTC (rev 1148)
+++ pro/scripts/ui/grease_scatter.py	2010-03-01 08:38:23 UTC (rev 1149)
@@ -315,7 +315,7 @@
     ''''''
     bl_idname = "object.scatter"
     bl_label = "Scatter"
-    bl_register = True
+    bl_options = {'REGISTER'}
 
     density = FloatProperty(name="Density",
             description="Multiplier for the density of items",

Modified: pro/scripts/ui/lamp_autobuffer.py
===================================================================
--- pro/scripts/ui/lamp_autobuffer.py	2010-02-27 23:32:35 UTC (rev 1148)
+++ pro/scripts/ui/lamp_autobuffer.py	2010-03-01 08:38:23 UTC (rev 1149)
@@ -65,8 +65,7 @@
     ''''''
     bl_idname = "object.lamp_res_calc"
     bl_label = "Auto Lamp Res"
-    bl_register = True
-    bl_undo = True
+    bl_options = {'REGISTER', 'UNDO'}
     
     screen_res = bpy.props.IntProperty(min=64, max=10240, default=1024)
     

Modified: pro/scripts/ui/marker_render.py
===================================================================
--- pro/scripts/ui/marker_render.py	2010-02-27 23:32:35 UTC (rev 1148)
+++ pro/scripts/ui/marker_render.py	2010-03-01 08:38:23 UTC (rev 1149)
@@ -58,7 +58,6 @@
     ''''''
     bl_idname = "screen.opengl_render_multi"
     bl_label = "Render OpenGL Multi"
-    bl_register = True
 
     pad = IntProperty(name="Padding",
             description="Padding frames",
@@ -91,7 +90,7 @@
     ''''''
     bl_idname = "sequencer.frame_padding"
     bl_label = "Padd Frames"
-    bl_register = True
+    bl_options = {'REGISTER', 'UNDO'}
 
     pad = IntProperty(name="Padding",
             description="Padding frames",

Modified: pro/scripts/ui/mesh_skin.py
===================================================================
--- pro/scripts/ui/mesh_skin.py	2010-02-27 23:32:35 UTC (rev 1148)
+++ pro/scripts/ui/mesh_skin.py	2010-03-01 08:38:23 UTC (rev 1149)
@@ -632,8 +632,7 @@
 
     bl_idname = "mesh.skin"
     bl_label = "Add Torus"
-    bl_register = True
-    bl_undo = True
+    bl_options = {'REGISTER', 'UNDO'}
 
     '''
     loft_method = EnumProperty(attr="loft_method", items=[(), ()], description="", default= True)

Modified: pro/scripts/ui/weight_grad.py
===================================================================
--- pro/scripts/ui/weight_grad.py	2010-02-27 23:32:35 UTC (rev 1148)
+++ pro/scripts/ui/weight_grad.py	2010-03-01 08:38:23 UTC (rev 1149)
@@ -15,8 +15,7 @@
     ''''''
     bl_idname = "weight.gradient"
     bl_label = "Weight Gradient"
-    bl_register = True
-    bl_undo = True
+    bl_options = {'REGISTER', 'UNDO'}
 
     width = bpy.props.FloatProperty(name="Width",
             description="Padding frames",



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