[Durian-svn] [4925] repair
soenke
institute at blender.org
Thu Jun 10 17:59:12 CEST 2010
Revision: 4925
https://blenderinstitute.dyndns.org/durian-svn/?do=log&project=durian&path=/&rev=4925
Author: soenke
Date: 2010-06-10 17:59:12 +0200 (Thu, 10 Jun 2010)
Log Message:
-----------
repair
Modified Paths:
--------------
pro/scripts/op/add_mesh_random_block.py
Modified: pro/scripts/op/add_mesh_random_block.py
===================================================================
--- pro/scripts/op/add_mesh_random_block.py 2010-06-10 15:31:18 UTC (rev 4924)
+++ pro/scripts/op/add_mesh_random_block.py 2010-06-10 15:59:12 UTC (rev 4925)
@@ -27,28 +27,28 @@
wid=random_low_high(wid_mean/2, wid_up/2, wid_lo/2)
wid_sum -= wid/2
#1
- vec = Vector(len_sum-len/2, wid_sum-wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum-hei/2)
+ vec = Vector((len_sum-len/2, wid_sum-wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum-hei/2))
verts.extend([vec.x,vec.y,vec.z])
#2
- vec = Vector(len_sum+len/2, wid_sum-wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum-hei/2)
+ vec = Vector((len_sum+len/2, wid_sum-wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum-hei/2))
verts.extend([vec.x,vec.y,vec.z])
#3
- vec = Vector(len_sum+len/2, wid_sum+wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum-hei/2)
+ vec = Vector((len_sum+len/2, wid_sum+wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum-hei/2))
verts.extend([vec.x,vec.y,vec.z])
#4
- vec = Vector(len_sum-len/2, wid_sum+wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum-hei/2)
+ vec = Vector((len_sum-len/2, wid_sum+wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum-hei/2))
verts.extend([vec.x,vec.y,vec.z])
#5
- vec = Vector(len_sum-len/2, wid_sum+wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum+hei/2)
+ vec = Vector((len_sum-len/2, wid_sum+wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum+hei/2))
verts.extend([vec.x,vec.y,vec.z])
#6
- vec = Vector(len_sum+len/2, wid_sum+wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum+hei/2)
+ vec = Vector((len_sum+len/2, wid_sum+wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum+hei/2))
verts.extend([vec.x,vec.y,vec.z])
#7
- vec = Vector(len_sum+len/2, wid_sum-wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum+hei/2)
+ vec = Vector((len_sum+len/2, wid_sum-wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum+hei/2))
verts.extend([vec.x,vec.y,vec.z])
#8
- vec = Vector(len_sum-len/2, wid_sum-wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum+hei/2)
+ vec = Vector((len_sum-len/2, wid_sum-wid/2+random_low_high(0, vert_nois, vert_nois), hei_sum+hei/2))
verts.extend([vec.x,vec.y,vec.z])
faces.extend([0+block_count,1+block_count,2+block_count,3+block_count])
faces.extend([3+block_count,4+block_count,5+block_count,2+block_count])
@@ -247,4 +247,4 @@
bpy.types.INFO_MT_mesh_add.remove(menu_func)
if __name__ == "__main__":
- register()
\ No newline at end of file
+ register()
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