[Durian-svn] [930] disable traceable on every material, so we can enable only for eyes
campbell
durian-svn at blender.org
Thu Feb 11 18:12:49 CET 2010
Revision: 930
https://blenderinstitute.dyndns.org/durian-svn/?do=log&project=durian&path=/&rev=930
Author: campbell
Date: 2010-02-11 18:12:48 +0100 (Thu, 11 Feb 2010)
Log Message:
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disable traceable on every material, so we can enable only for eyes
Modified Paths:
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pro/chars/4x_guardian_model_faces.blend
pro/chars/bd_sintel_model.blend
pro/chars/dragon_baby.blend
pro/chars/dragon_baby_model.blend
pro/chars/dummy.blend
pro/chars/guardian_dark.blend
pro/chars/guardian_dark_model.blend
pro/chars/guardian_jack.blend
pro/chars/guardian_jack_model.blend
pro/chars/guardian_jack_model_faces.blend
pro/chars/guardian_lao_tseu.blend
pro/chars/guardian_lao_tseu_model.blend
pro/chars/guardian_smith.blend
pro/chars/guardian_smith_model.blend
pro/chars/ishtarian_woman_01.blend
pro/chars/shaman.blend
pro/chars/shaman_model.blend
pro/chars/sintel.blend
pro/chars/sintel_facialshapes.blend
pro/chars/sintel_hair.blend
pro/chars/sintel_model.blend
pro/chars/sintel_model_old.blend
pro/chars/sintel_scale_dummy.blend
pro/chars/sintel_skin_texture.blend
pro/chars/tanner.blend
pro/comps/03.1_alley/03.1b.blend
pro/comps/03.4_chickenrun/03.4a.blend
pro/comps/03.4_chickenrun/03.4b.blend
pro/comps/03.4_chickenrun/03.4c.blend
pro/comps/03.4_chickenrun/03.4d.blend
pro/comps/03.4_chickenrun/03.4e.blend
pro/comps/03.4_chickenrun/03.4f.blend
pro/comps/03.4_chickenrun/03.4g.blend
pro/comps/03.4_chickenrun/03.4h.blend
pro/comps/03.4_chickenrun/03.4i.blend
pro/comps/03.4_chickenrun/03.4j.blend
pro/comps/03.4_chickenrun/03.4k.blend
pro/comps/03.4_chickenrun/03.4l.blend
pro/comps/03.4_chickenrun/03.4m.blend
pro/comps/03.4_chickenrun/03.4n.blend
pro/comps/03.4_chickenrun/standard.blend
pro/env_cave/cavern.blend
pro/env_cave/entrance.blend
pro/env_city/alley_block_02.blend
pro/env_city/alley_wip.blend
pro/env_city/bedroom.blend
pro/env_city/bedroom_block.blend
pro/env_city/chicken_run_wip.blend
pro/env_city/sintel_cabin.blend
pro/env_city/ziggurat.blend
pro/env_snow/mountains_block.blend
pro/env_snow/shamanhut_block.blend
pro/props_city/brick_plaster_blending.blend
pro/props_city/ceramics.blend
pro/props_city/ceramics_broken.blend
pro/props_city/city_brickwalls.blend
pro/props_city/city_buildings.blend
pro/props_city/fruits.blend
pro/props_city/market_props.blend
pro/props_city/potteries.blend
pro/scenes/01_snowbandits/01_layout_01.blend
pro/scenes/01_snowbandits/01_layout_02.blend
pro/scenes/02_shaman/02_layout01.blend
pro/scenes/02_shaman/02_layout01_extra.blend
pro/scenes/03.1_alley/3.1a.blend
pro/scenes/03.1_alley/3.1a_layout.blend
pro/scenes/03.1_alley/3.1b.blend
pro/scenes/03.1_alley/3.1b_layout.blend
pro/scenes/03.1_alley/3.1c.blend
pro/scenes/03.1_alley/3.1c_layout.blend
pro/scenes/03.1_alley/3.1e.blend
pro/scenes/03.1_alley/3.1f.blend
pro/scenes/03.1_alley/3.1fghij_layout.blend
pro/scenes/03.1_alley/3.1g.blend
pro/scenes/03.1_alley/3.1h.blend
pro/scenes/03.1_alley/3.1i.blend
pro/scenes/03.1_alley/3.1j.blend
pro/scenes/03.1_alley/mastercameras.blend
pro/scenes/03.2_bandaging/scene3.2_layout.blend
pro/scenes/03.2_bandaging/scene3.2a.blend
pro/scenes/03.2_bandaging/scene3.2c.blend
pro/scenes/03.2_bandaging/scene3.2d.blend
pro/scenes/03.3_sleeping/3.3a.blend
pro/scenes/03.4_chickenrun/biped.blend
pro/scenes/03.4_chickenrun/chicken_runcycle.blend
pro/scenes/04.1_ziggurat/04.1a.blend
pro/scenes/04.1_ziggurat/04.1b.blend
pro/scenes/04.1_ziggurat/04.1c.blend
pro/scenes/04.1_ziggurat/ziggurat_layout.blend
pro/scenes/07.2_intothecave/07.2_layout.blend
pro/scenes/07.2_intothecave/07.2_layout_02.blend
pro/scenes/5.8_ambushfight/5.8_layout.blend
pro/scenes/5.8_ambushfight/5.8e.blend
pro/scenes/5.8_ambushfight/5.8f.blend
pro/scenes/5.8_ambushfight/5.8g.blend
pro/scenes/5.8_ambushfight/5.8h.blend
pro/sets/city_chicken_run_v5.blend
Modified: pro/chars/4x_guardian_model_faces.blend
===================================================================
(Binary files differ)
Modified: pro/chars/bd_sintel_model.blend
===================================================================
(Binary files differ)
Modified: pro/chars/dragon_baby.blend
===================================================================
(Binary files differ)
Modified: pro/chars/dragon_baby_model.blend
===================================================================
(Binary files differ)
Modified: pro/chars/dummy.blend
===================================================================
(Binary files differ)
Modified: pro/chars/guardian_dark.blend
===================================================================
(Binary files differ)
Modified: pro/chars/guardian_dark_model.blend
===================================================================
(Binary files differ)
Modified: pro/chars/guardian_jack.blend
===================================================================
(Binary files differ)
Modified: pro/chars/guardian_jack_model.blend
===================================================================
(Binary files differ)
Modified: pro/chars/guardian_jack_model_faces.blend
===================================================================
(Binary files differ)
Modified: pro/chars/guardian_lao_tseu.blend
===================================================================
(Binary files differ)
Modified: pro/chars/guardian_lao_tseu_model.blend
===================================================================
(Binary files differ)
Modified: pro/chars/guardian_smith.blend
===================================================================
(Binary files differ)
Modified: pro/chars/guardian_smith_model.blend
===================================================================
(Binary files differ)
Modified: pro/chars/ishtarian_woman_01.blend
===================================================================
(Binary files differ)
Modified: pro/chars/shaman.blend
===================================================================
(Binary files differ)
Modified: pro/chars/shaman_model.blend
===================================================================
(Binary files differ)
Modified: pro/chars/sintel.blend
===================================================================
(Binary files differ)
Modified: pro/chars/sintel_facialshapes.blend
===================================================================
(Binary files differ)
Modified: pro/chars/sintel_hair.blend
===================================================================
(Binary files differ)
Modified: pro/chars/sintel_model.blend
===================================================================
(Binary files differ)
Modified: pro/chars/sintel_model_old.blend
===================================================================
(Binary files differ)
Modified: pro/chars/sintel_scale_dummy.blend
===================================================================
(Binary files differ)
Modified: pro/chars/sintel_skin_texture.blend
===================================================================
(Binary files differ)
Modified: pro/chars/tanner.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.1_alley/03.1b.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/03.4a.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/03.4b.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/03.4c.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/03.4d.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/03.4e.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/03.4f.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/03.4g.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/03.4h.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/03.4i.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/03.4j.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/03.4k.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/03.4l.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/03.4m.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/03.4n.blend
===================================================================
(Binary files differ)
Modified: pro/comps/03.4_chickenrun/standard.blend
===================================================================
(Binary files differ)
Modified: pro/env_cave/cavern.blend
===================================================================
(Binary files differ)
Modified: pro/env_cave/entrance.blend
===================================================================
(Binary files differ)
Modified: pro/env_city/alley_block_02.blend
===================================================================
(Binary files differ)
Modified: pro/env_city/alley_wip.blend
===================================================================
(Binary files differ)
Modified: pro/env_city/bedroom.blend
===================================================================
(Binary files differ)
Modified: pro/env_city/bedroom_block.blend
===================================================================
(Binary files differ)
Modified: pro/env_city/chicken_run_wip.blend
===================================================================
(Binary files differ)
Modified: pro/env_city/sintel_cabin.blend
===================================================================
(Binary files differ)
Modified: pro/env_city/ziggurat.blend
===================================================================
(Binary files differ)
Modified: pro/env_snow/mountains_block.blend
===================================================================
(Binary files differ)
Modified: pro/env_snow/shamanhut_block.blend
===================================================================
(Binary files differ)
Modified: pro/props_city/brick_plaster_blending.blend
===================================================================
(Binary files differ)
Modified: pro/props_city/ceramics.blend
===================================================================
(Binary files differ)
Modified: pro/props_city/ceramics_broken.blend
===================================================================
(Binary files differ)
Modified: pro/props_city/city_brickwalls.blend
===================================================================
(Binary files differ)
Modified: pro/props_city/city_buildings.blend
===================================================================
(Binary files differ)
Modified: pro/props_city/fruits.blend
===================================================================
(Binary files differ)
Modified: pro/props_city/market_props.blend
===================================================================
(Binary files differ)
Modified: pro/props_city/potteries.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/01_snowbandits/01_layout_01.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/01_snowbandits/01_layout_02.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/02_shaman/02_layout01.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/02_shaman/02_layout01_extra.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/03.1_alley/3.1a.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/03.1_alley/3.1a_layout.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/03.1_alley/3.1b.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/03.1_alley/3.1b_layout.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/03.1_alley/3.1c.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/03.1_alley/3.1c_layout.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/03.1_alley/3.1e.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/03.1_alley/3.1f.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/03.1_alley/3.1fghij_layout.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/03.1_alley/3.1g.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/03.1_alley/3.1h.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/03.1_alley/3.1i.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/03.1_alley/3.1j.blend
===================================================================
(Binary files differ)
Modified: pro/scenes/03.1_alley/mastercameras.blend
@@ Diff output truncated at 10240 characters. @@
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