February 2010 Archives by date
Starting: Wed Feb 10 17:14:14 CET 2010
Ending: Sun Feb 28 00:32:35 CET 2010
Messages: 244
- [Durian-svn] [905] shaman uv and texture progress
ben
- [Durian-svn] [906] respect camera-restrict render when camera switching.
campbell
- [Durian-svn] [907] Beginning block of shot 3.4e.
nathan
- [Durian-svn] [908] 5.8j animated final+avi in render_gl, 5.8j animated block.
lee
- [Durian-svn] [909] Buildings are mostly in place and filling the whole city.
js
- [Durian-svn] [910] Finished first pass of rough blocking + camera movement for the scene 02 with the Shaman .
colin
- [Durian-svn] [911] removing some comping errors, alley light and optimizing, chicken run tweaks
soenke
- [Durian-svn] [912] Shaman texturing / shading progress
ben
- [Durian-svn] [913] Adding layout .avi files for first pass at scene 02 in the Shaman hut .
colin
- [Durian-svn] [914] only write movies for selected cameras.
campbell
- [Durian-svn] [915] hack to have raytrace off for blendfiles.
campbell
- [Durian-svn] [916] fixed buildings (roof)
js
- [Durian-svn] [917] Replaced Scene 01 with new version, also dropped in opengl layout for scene 02.
colin
- [Durian-svn] [918] Ziggurat/city lighting fix, mountain modelling, panoramic camera added for projection
js
- [Durian-svn] [919] shaman model and texture commit for raytrace fix
ben
- [Durian-svn] [920] Committing my stuff so Campbell can batch-process things.
nathan
- [Durian-svn] [921] alley error reduction, chicken run tweaking, some comping, buildings activated bump again
soenke
- [Durian-svn] [922] updatng files for campbells blend file modifications
lee
- [Durian-svn] [923] Made cameras for last three shots more 'handheld'.
colin
- [Durian-svn] [924] Made slight camera tweaks - made last shot more of an ECU.
colin
- [Durian-svn] [925] just open gl avi commit
lee
- [Durian-svn] [926] Made file for extra insert shots for scene 02.
colin
- [Durian-svn] [927] Only first pass of animation on Sintel for 3.3A.
colin
- [Durian-svn] [928] Renamed cameras to markers and exported final avis.
colin
- [Durian-svn] [929] dragon baby texture wip
angela
- [Durian-svn] [930] disable traceable on every material, so we can enable only for eyes
campbell
- [Durian-svn] [931] uncompressed gzip blends ~20-30% slower load times,
campbell
- [Durian-svn] [932] Overview of all scenes, current timing, and proposed cuts.
ton
- [Durian-svn] [933]
lee
- [Durian-svn] [934] Empty Message
angela
- [Durian-svn] [935] raytraced cornea.
angela
- [Durian-svn] [936] Very nearly finished block for 3.4e.
nathan
- [Durian-svn] [937] texture painting wip.
angela
- [Durian-svn] [938] shaman model and texture work inc beard, eyes, feathers.
ben
- [Durian-svn] [939] Silly texture packing was making the shaman file a few hundred mb more than it needed to be .
ben
- [Durian-svn] [940] fix for script error
colin
- [Durian-svn] [941] Cut 8ish seconds of the fight by skipping the first kill entirely yet keeping the beginning 'fluff'.
colin
- [Durian-svn] [942] Edited in layout opengl of the shorter fight (sc01).
colin
- [Durian-svn] [943] cornea shaped.
angela
- [Durian-svn] [944] Proxy groups of Shaman hut set added for layout.
colin
- [Durian-svn] [945] Shaman no longer looks like Santa.
ben
- [Durian-svn] [946] Shaman mats and textures to rig
ben
- [Durian-svn] [947] Autopack strikes again.
ben
- [Durian-svn] [948] textures in progress
angela
- [Durian-svn] [949] ditto
angela
- [Durian-svn] [950] shadow setting on small dragon
ben
- [Durian-svn] [951] Basic blocks for 3.4b/c/e done.
nathan
- [Durian-svn] [952] More city work, lighting fix, and ziggurat mods to fit the exterior walls
js
- [Durian-svn] [953] Worked on the second Shaman scene layout, full scene is there but lots to improve.
colin
- [Durian-svn] [954] render error fixes and other stuff
soenke
- [Durian-svn] [955] Tweak sintel face/body node material so the AO pass is not black.
brecht
- [Durian-svn] [956] Empty Message
angela
- [Durian-svn] [957] Empty Message
angela
- [Durian-svn] [958] sintel texture maps: renamed "colour" with "diff", and reconnected.
angela
- [Durian-svn] [959] sintel facial shapes wip
angela
- [Durian-svn] [960] Shaman refinement, less Santa more bikie again.
ben
- [Durian-svn] [961] commiting shots for 5.8
lee
- [Durian-svn] [962] Camera fix and scene touch up.
js
- [Durian-svn] [963] Deleted extraneous keys on random stuff on the cave.
colin
- [Durian-svn] [964] update to new register method
campbell
- [Durian-svn] [965] replaced old eyes with new.
angela
- [Durian-svn] [966] Modeling is finished
jonathan
- [Durian-svn] [967] texture maps reconnected to renamed "diff"
angela
- [Durian-svn] [968] raytraced cornea added on sintel skin texture.
angela
- [Durian-svn] [969] Baby dragon has a tail rig! Finally!
nathan
- [Durian-svn] [970] Added 5.8 fight layout, thought I committed this weeks ago!
colin
- [Durian-svn] [971] First pass of opengl layout for sc06.
colin
- [Durian-svn] [972] Almost done modeling
jonathan
- [Durian-svn] [973] brows wip
angela
- [Durian-svn] [974] Shaman material work
ben
- [Durian-svn] [975] ziggurat basic material, some chicken tweaks
soenke
- [Durian-svn] [976] forgot texture
soenke
- [Durian-svn] [977] another one
soenke
- [Durian-svn] [978] Next attempt on shortening the film.
ton
- [Durian-svn] [979] some props and tweaks
soenke
- [Durian-svn] [980] Adding 'human' details to the city (wood structure, clothe lines etc. )
js
- [Durian-svn] [981] Shaman work
ben
- [Durian-svn] [982] Deleted 7.2 layout files, to be replaced with alt version.
colin
- [Durian-svn] [983] Made changes for smoother handling of time jump into the cave.
colin
- [Durian-svn] [984] Yay! Adult dragon rig! Just simple geometry for now.
nathan
- [Durian-svn] [985] Whoops! Forgot to add the UI panels.
nathan
- [Durian-svn] [986] Updated alternate version of the ending of scene 5.8.
colin
- [Durian-svn] [987] first stage blocking
beorn
- [Durian-svn] [988] added super slo-mo shot
lee
- [Durian-svn] [989] grrr
lee
- [Durian-svn] [990]
lee
- [Durian-svn] [991] brows done
angela
- [Durian-svn] [992] second stage blocking
beorn
- [Durian-svn] [993] Shaman progress.
ben
- [Durian-svn] [994] smile wip
angela
- [Durian-svn] [995] first pass splining
beorn
- [Durian-svn] [996] Shaman work.
ben
- [Durian-svn] [997] Finished baby dragon animation in 3.4b.
nathan
- [Durian-svn] [998] Shaman again.
ben
- [Durian-svn] [999] Shaman, fool.
ben
- [Durian-svn] [1000] facial mouth shapes wip
angela
- [Durian-svn] [1001] adding folder
soenke
- [Durian-svn] [1002] some comping
soenke
- [Durian-svn] [1003] Shaman - done for now, moving on to snow landscape
ben
- [Durian-svn] [1004] squint wip
angela
- [Durian-svn] [1005] splining second pass
beorn
- [Durian-svn] [1006] Ziggurat damage for matte work
ben
- [Durian-svn] [1007] adding bridges, wood structure, lighting tweak
js
- [Durian-svn] [1008] Tunnel modelling and tweak on the entrance mountain
js
- [Durian-svn] [1009]
lee
- [Durian-svn] [1010] Updated timing for first scene: moved 5.8 to where 01 was, changed ending shots to reveal Shaman hut.
colin
- [Durian-svn] [1011] Big cuts! Changed structure of animatic as discussed: 01 replaced with 5.8, shortened up 7.2.
colin
- [Durian-svn] [1012] polish first pass
beorn
- [Durian-svn] [1013] Replaced old 5.8 layout openGL.
colin
- [Durian-svn] [1014] More modelling - slowly progressing
js
- [Durian-svn] [1015] Wow, a commit on the script itself? Updated to reflect recent changes/ additions to dialogue as well as minor restructuring in preparation for recording session .
colin
- [Durian-svn] [1016] facial wip
angela
- [Durian-svn] [1017] Checking in 3.4b to help developer man Campbell fix a bug.
nathan
- [Durian-svn] [1018] Removed a line as suggested by Jan.
colin
- [Durian-svn] [1019] New operators for durian:
nathan
- [Durian-svn] [1020] Last bits of polish on 3.4b.
nathan
- [Durian-svn] [1021] smile wip
angela
- [Durian-svn] [1022] lighting, compositing test
js
- [Durian-svn] [1023] smile...
angela
- [Durian-svn] [1024] Empty Message
angela
- [Durian-svn] [1025] readty to split shapes
angela
- [Durian-svn] [1026] splitting brows
angela
- [Durian-svn] [1027] facial shapes all split & done
angela
- [Durian-svn] [1028]
lee
- [Durian-svn] [1029] Merging of Sintel blend files to sintel. blend - materials and so forth.
angela
- [Durian-svn] [1030] polish second pass
beorn
- [Durian-svn] [1031] Lighting settings in Sintel file, need to check rendering on other machines.
angela
- [Durian-svn] [1032] Shaman and Sintel texture work.
ben
- [Durian-svn] [1033] Lighting tweak, general render tweak for weekly presentation
js
- [Durian-svn] [1034] texture tweak to prevent flickering
js
- [Durian-svn] [1035] Took away the chicken drop for shorter, alternate version of the chicken run.
colin
- [Durian-svn] [1036] for testing purposes
angela
- [Durian-svn] [1037] Shaved off two seconds to this shot by retiming the ending w/ dragonfall in BG.
colin
- [Durian-svn] [1038] Changed CU shot of Sintel turning to survey landscape at the end of the scene .
colin
- [Durian-svn] [1039] avis update 5.8
lee
- [Durian-svn] [1040] polish third pass
beorn
- [Durian-svn] [1041] 3.4 GL render folder created
beorn
- [Durian-svn] [1042] GL renders for the weekly.
nathan
- [Durian-svn] [1043] Blend files...
nathan
- [Durian-svn] [1044] latest sintel for soenke
angela
- [Durian-svn] [1045] Added temp titles for beginning of animatic.
colin
- [Durian-svn] [1046] Committed recent changes and retimings.
colin
- [Durian-svn] [1047] Added alternate shots for scene 5.8T and S.
colin
- [Durian-svn] [1048] Updated timing for shot 3.1b, updated render_gl.
colin
- [Durian-svn] [1049] Added layout opengl for insert shot of a bowl/ bed being set out before the sleeping scene.
colin
- [Durian-svn] [1050] Committed individual files for chicken run shots ( initial layout done before Campbell's camera opengl script).
colin
- [Durian-svn] [1051] Updated layout of final two shots for scene 4.1.
colin
- [Durian-svn] [1052] Committed current edit of layout for scene 7.2-- entering the cave.
colin
- [Durian-svn] [1053] Finally! Animatic should be completely up-to-date for Jan, should' ve kept on top of this better.
colin
- [Durian-svn] [1054] Quick fix for sintel rig, so that at least the simplified geometry works.
nathan
- [Durian-svn] [1055] dragon baby facials wip.
angela
- [Durian-svn] [1056] Minor Shaman tweaks
ben
- [Durian-svn] [1057] cleaned up basis shape with jaw closed
angela
- [Durian-svn] [1058] some comping, env tweaking, procedural sky
soenke
- [Durian-svn] [1059] smooth shaded building roofs
soenke
- [Durian-svn] [1060] wip
angela
- [Durian-svn] [1061] 3.4f: polish 4th pass and box animation
beorn
- [Durian-svn] [1062] initial physics for box of fruit
campbell
- [Durian-svn] [1063] The face rig for Sintel is all hooked up now, except for pupil dialation.
nathan
- [Durian-svn] [1064] tweaks to physics
campbell
- [Durian-svn] [1065] Added iris and pupil color to the simple sintel geometry to make face animation more clear .
nathan
- [Durian-svn] [1066] overlay sintel with physics (link to 3.4f.blend)
campbell
- [Durian-svn] [1067] More details and Shape tweaking to the cave entrance
js
- [Durian-svn] [1068] nasal wip
angela
- [Durian-svn] [1069] wip
angela
- [Durian-svn] [1070] Lip color on simple sintel geo.
nathan
- [Durian-svn] [1071] 3.4g - second pass blocking
beorn
- [Durian-svn] [1072] tweaking for chicken run
soenke
- [Durian-svn] [1073] Updated "Add Tripod Camera" script to new python api changes.
nathan
- [Durian-svn] [1074] ready to split shapes
angela
- [Durian-svn] [1075] shapes split and done.
angela
- [Durian-svn] [1076] "1st pass" facial shapes ready for nathan to hook up to facial rig.
angela
- [Durian-svn] [1077] - copy hair settings from sintel_hair.blend
campbell
- [Durian-svn] [1078] update 5.8l and 5.8o, added 5.8n
lee
- [Durian-svn] [1079] 3.4l first pass blocking
beorn
- [Durian-svn] [1080] Adult dragon weight painting, except for the toes ( waiting to make the proper toe rig).
nathan
- [Durian-svn] [1081] Mountain high(er) res work
ben
- [Durian-svn] [1082] texture cleanup done.
angela
- [Durian-svn] [1083] Progressing on the modelling of the cave interior.
js
- [Durian-svn] [1084] market props - unhide roof frames
beorn
- [Durian-svn] [1085] improved hair weighting for physics
campbell
- [Durian-svn] [1086]
ben
- [Durian-svn] [1087] 3.4l second pass blocking
beorn
- [Durian-svn] [1088] Fixed up the hi-res dragon baby rig a bit ( needed to re-hook-up some modifiers).
nathan
- [Durian-svn] [1089] comping and solving arms
soenke
- [Durian-svn] [1090] Dragon baby face is now on the simple geometry.
nathan
- [Durian-svn] [1091] facial poses wip.
angela
- [Durian-svn] [1092] tiny mesh tweak on cover foots
soenke
- [Durian-svn] [1093] 3.4l first stage splining
beorn
- [Durian-svn] [1094] facial emotions wip
angela
- [Durian-svn] [1095] Working on comp nodes and checking high res mountains link in.
ben
- [Durian-svn] [1096] Baby dragon face rig, with full controls.
nathan
- [Durian-svn] [1097] facial emotions still in progress.
angela
- [Durian-svn] [1098] The basic ground setup is done.
js
- [Durian-svn] [1099] some lighting
soenke
- [Durian-svn] [1100] some comp groups
soenke
- [Durian-svn] [1101] Shaman pipe
js
- [Durian-svn] [1102] refining
soenke
- [Durian-svn] [1103] Committed layout of Shaman hut for Campbell to start doing smoke sim with.
colin
- [Durian-svn] [1104] Quicky fix on the shaman pipe (proportion)
js
- [Durian-svn] [1105] moving onto phonemes/visimes
angela
- [Durian-svn] [1106] proxy hair to origin
angela
- [Durian-svn] [1107] removed all eye keys
angela
- [Durian-svn] [1108] Tongue rig for the baby dragon.
nathan
- [Durian-svn] [1109] 3.4l first pass splining
beorn
- [Durian-svn] [1110] cleaned up f-curves doubled-up keys
angela
- [Durian-svn] [1111] add group for stuff that gets interacted with for easier linking into to comp file
soenke
- [Durian-svn] [1112] Made timing tweaks in breakdown for minor cuts in 3.1, 3.2, and 3.4.
colin
- [Durian-svn] [1113] Tongue rig for adult dragon.
nathan
- [Durian-svn] [1114] finished initial pass of facial poses on frames 0-160.
angela
- [Durian-svn] [1115] 3.4l first pass polish
beorn
- [Durian-svn] [1116] Modelling update - more columns
js
- [Durian-svn] [1117] Added a bit of extra time to the last shot of scene 5.8, to see Sintel collapse.
colin
- [Durian-svn] [1118] Tongue rig for Sintel.
nathan
- [Durian-svn] [1119] Sintel's tongue can now stretch by scaling the tongue control.
nathan
- [Durian-svn] [1120] transferred texture lighting over.
angela
- [Durian-svn] [1121]
beorn
- [Durian-svn] [1122] First pass at the chicken rig.
nathan
- [Durian-svn] [1123] Ceiling for background cave modelled.
js
- [Durian-svn] [1124] Cleaning meshes, more modelling
js
- [Durian-svn] [1125] sintel hair weights (re-applied).
campbell
- [Durian-svn] [1126] Snow landscape work
ben
- [Durian-svn] [1127] sintel: added "la" and "tha" tongue poses for facial library.
angela
- [Durian-svn] [1128] facial pose library added, frames 0-90.
angela
- [Durian-svn] [1129] Chicken rig ready for animation.
nathan
- [Durian-svn] [1130] update for api change
campbell
- [Durian-svn] [1131] Made a "shaman_simple" rig, since the hi-res geometry was starting to get to much to deal with durian layout .
nathan
- [Durian-svn] [1132] Sped up UI scripts for shaman and Sintel.
nathan
- [Durian-svn] [1133] Sped up UI scripts for lao tseu and the baby dragon.
nathan
- [Durian-svn] [1134] removed transparency on body nodes material, etc.
angela
- [Durian-svn] [1135] Adjusted default pose of the baby dragon eyelids to be a little more closed .
nathan
- [Durian-svn] [1136] Forgot to enable the hi-res geo layer in the baby dragon blend file.
nathan
- [Durian-svn] [1137] 3.4f: adjusted for audio (needs polish)
beorn
- [Durian-svn] [1138]
beorn
- [Durian-svn] [1139] Dropped in preliminary dialogue edit, and new version of the Shaman scene (02).
colin
- [Durian-svn] [1140] baby dragon pose library updated a bit due to default eyelids changes.
angela
- [Durian-svn] [1141] Mountain progress again
ben
- [Durian-svn] [1142] finally completed the ceiling, geo/mesh ready to add smaller details
js
- [Durian-svn] [1143] Added Jan's first dialogue edit!
colin
- [Durian-svn] [1144] Added Colin's first pass at the dialogue edit.
colin
- [Durian-svn] [1145] Layout for new v of scene02.
colin
- [Durian-svn] [1146] fixed proxy hair - shortened strands that were covering face - for better view of facial expressions when facial animating .
angela
- [Durian-svn] [1147] Wow! Under the guidance of the wise Nathan Vegdahl, Colin has made modifications to the camera rig!
colin
- [Durian-svn] [1148] Worked on second version of the first shaman scene, now blocked to dialogue edit.
colin
Last message date:
Sun Feb 28 00:32:35 CET 2010
Archived on: Sun Feb 28 00:34:18 CET 2010
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