[Durian-svn] [1931] module rename
campbell
institute at blender.org
Sun Apr 11 16:53:48 CEST 2010
Revision: 1931
https://blenderinstitute.dyndns.org/durian-svn/?do=log&project=durian&path=/&rev=1931
Author: campbell
Date: 2010-04-11 16:53:48 +0200 (Sun, 11 Apr 2010)
Log Message:
-----------
module rename
Modified Paths:
--------------
pro/scripts/ui/add_mesh_random_block.py
pro/scripts/ui/grease_scatter.py
pro/scripts/ui/lamp_autobuffer.py
pro/scripts/ui/mesh_skin.py
pro/scripts/ui/object_library_load.py
Modified: pro/scripts/ui/add_mesh_random_block.py
===================================================================
--- pro/scripts/ui/add_mesh_random_block.py 2010-04-10 23:56:24 UTC (rev 1930)
+++ pro/scripts/ui/add_mesh_random_block.py 2010-04-11 14:53:48 UTC (rev 1931)
@@ -1,13 +1,13 @@
import bpy
import random
-import Mathutils
+import mathutils
def random_low_high(mean, upper, lower):
upper += lower
return random.random()*upper-lower+mean
def add_random_block(hei_mean, hei_up, hei_lo, wid_mean, wid_up, wid_lo, len_mean, len_up, len_lo, vert_nois, vert_cou, hori_cou, wid_cou, hori_gap, vert_gap, wid_gap):
- Vector = Mathutils.Vector
+ Vector = mathutils.Vector
verts = []
faces = []
hei_sum=0
Modified: pro/scripts/ui/grease_scatter.py
===================================================================
--- pro/scripts/ui/grease_scatter.py 2010-04-10 23:56:24 UTC (rev 1930)
+++ pro/scripts/ui/grease_scatter.py 2010-04-11 14:53:48 UTC (rev 1931)
@@ -1,4 +1,4 @@
-from Mathutils import Vector, RotationMatrix, Quaternion
+from mathutils import Vector, RotationMatrix, Quaternion
from math import radians
from random import uniform, shuffle
import bpy
Modified: pro/scripts/ui/lamp_autobuffer.py
===================================================================
--- pro/scripts/ui/lamp_autobuffer.py 2010-04-10 23:56:24 UTC (rev 1930)
+++ pro/scripts/ui/lamp_autobuffer.py 2010-04-11 14:53:48 UTC (rev 1931)
@@ -1,7 +1,7 @@
def main(context, res=1024):
- from Mathutils import Vector, RotationMatrix
- from Geometry import LineIntersect, ClosestPointOnLine
+ from mathutils import Vector, RotationMatrix
+ from geometry import LineIntersect, ClosestPointOnLine
scene = context.scene
cam = scene.camera
Modified: pro/scripts/ui/mesh_skin.py
===================================================================
--- pro/scripts/ui/mesh_skin.py 2010-04-10 23:56:24 UTC (rev 1930)
+++ pro/scripts/ui/mesh_skin.py 2010-04-11 14:53:48 UTC (rev 1931)
@@ -22,7 +22,7 @@
import time, functools
import bpy
# from Blender import Window
-from Mathutils import Vector
+from mathutils import Vector
# import BPyMessages
# from Blender.Draw import PupMenu
Modified: pro/scripts/ui/object_library_load.py
===================================================================
--- pro/scripts/ui/object_library_load.py 2010-04-10 23:56:24 UTC (rev 1930)
+++ pro/scripts/ui/object_library_load.py 2010-04-11 14:53:48 UTC (rev 1931)
@@ -28,7 +28,7 @@
base.selected = False
scene_obs[base.object.name] = base
- from Mathutils import Vector
+ from mathutils import Vector
v = Vector()
i = 0
obj = None
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