[Durian-svn] [1931] module rename

campbell institute at blender.org
Sun Apr 11 16:53:48 CEST 2010


Revision: 1931
          https://blenderinstitute.dyndns.org/durian-svn/?do=log&project=durian&path=/&rev=1931
Author:   campbell
Date:     2010-04-11 16:53:48 +0200 (Sun, 11 Apr 2010)
Log Message:
-----------
module rename

Modified Paths:
--------------
    pro/scripts/ui/add_mesh_random_block.py
    pro/scripts/ui/grease_scatter.py
    pro/scripts/ui/lamp_autobuffer.py
    pro/scripts/ui/mesh_skin.py
    pro/scripts/ui/object_library_load.py

Modified: pro/scripts/ui/add_mesh_random_block.py
===================================================================
--- pro/scripts/ui/add_mesh_random_block.py	2010-04-10 23:56:24 UTC (rev 1930)
+++ pro/scripts/ui/add_mesh_random_block.py	2010-04-11 14:53:48 UTC (rev 1931)
@@ -1,13 +1,13 @@
 import bpy
 import random
-import Mathutils
+import mathutils
 
 def random_low_high(mean, upper, lower):
     upper += lower
     return random.random()*upper-lower+mean
  
 def add_random_block(hei_mean, hei_up, hei_lo, wid_mean, wid_up, wid_lo, len_mean, len_up, len_lo, vert_nois, vert_cou, hori_cou, wid_cou, hori_gap, vert_gap, wid_gap):
-    Vector = Mathutils.Vector
+    Vector = mathutils.Vector
     verts = []
     faces = []
     hei_sum=0

Modified: pro/scripts/ui/grease_scatter.py
===================================================================
--- pro/scripts/ui/grease_scatter.py	2010-04-10 23:56:24 UTC (rev 1930)
+++ pro/scripts/ui/grease_scatter.py	2010-04-11 14:53:48 UTC (rev 1931)
@@ -1,4 +1,4 @@
-from Mathutils import Vector, RotationMatrix, Quaternion
+from mathutils import Vector, RotationMatrix, Quaternion
 from math import radians
 from random import uniform, shuffle
 import bpy

Modified: pro/scripts/ui/lamp_autobuffer.py
===================================================================
--- pro/scripts/ui/lamp_autobuffer.py	2010-04-10 23:56:24 UTC (rev 1930)
+++ pro/scripts/ui/lamp_autobuffer.py	2010-04-11 14:53:48 UTC (rev 1931)
@@ -1,7 +1,7 @@
 
 def main(context, res=1024):
-    from Mathutils import Vector, RotationMatrix
-    from Geometry import LineIntersect, ClosestPointOnLine
+    from mathutils import Vector, RotationMatrix
+    from geometry import LineIntersect, ClosestPointOnLine
 
     scene = context.scene
     cam = scene.camera

Modified: pro/scripts/ui/mesh_skin.py
===================================================================
--- pro/scripts/ui/mesh_skin.py	2010-04-10 23:56:24 UTC (rev 1930)
+++ pro/scripts/ui/mesh_skin.py	2010-04-11 14:53:48 UTC (rev 1931)
@@ -22,7 +22,7 @@
 import time, functools
 import bpy
 # from Blender import Window
-from Mathutils import Vector
+from mathutils import Vector
 # import BPyMessages
 
 # from Blender.Draw import PupMenu

Modified: pro/scripts/ui/object_library_load.py
===================================================================
--- pro/scripts/ui/object_library_load.py	2010-04-10 23:56:24 UTC (rev 1930)
+++ pro/scripts/ui/object_library_load.py	2010-04-11 14:53:48 UTC (rev 1931)
@@ -28,7 +28,7 @@
                 base.selected = False
                 scene_obs[base.object.name] = base
 
-            from Mathutils import Vector
+            from mathutils import Vector
             v = Vector()
             i = 0
             obj = None



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