[Bsod-mentors] Fwd: Text version of BSoD proposal from Cog

Tim Wakeham tim.wakeham at gmail.com
Sun Jun 11 15:46:56 CEST 2006


Just forwarding Colin Litster's proposal to the list, will also put it onto
the Whiteboard for comments.

-Tim

---------- Forwarded message ----------
From: Colin Litster <colin at litster.co.uk>
Date: Jun 11, 2006 11:39 PM
Subject: Text version of BSoD proposal from Cog
To: Tim Wakeham <tim.wakeham at gmail.com>


    Summary

Materials and texturing in Blender from the basics up to but not
including UV mapping. To help make this interesting I propose that the
trainee will produce 2 spectacular scenes based on the same mesh (that
can be supplied). One will be a Niagara/Victoria/Angel falls scene and
the other a lava falls scene similar to that from a recent space opera.
Materials and textures will be the only things to make the changes
between these 2 scenes.

However, by the conclusion of the documentation the trainee will have
learnt the material and texture settings within Blender including the
why and how. The idea is to teach materials so that the beginner can
develop a strategy for producing the look they require. Then apply these
strategies using Blender materials and textures.


  Scope/Breakdown

How to identify the components of a real surface and use that knowledge
to duplicate the properties within Blender. This involves identifying
the roughness or smoothness, either natural or as a result of
interaction with liquids such as a rock in water.

Diffuse and specular properties of the object you are trying to convey
understanding diffuse


    *

      *Diffuse shaders:*

          o

            Lambert, Oren Nayar,

          o

            Mannaert,

          o

            (Toon and Freznel as special diffuse shaders)

    *

      *Specularity shaders*:-

          o

            Cook Torr

          o

            Blinn, Phong

          o

            Toon

          o

            Wardiso


Applying Textures to a material and how to map them


    *

      *Procedural textures types in Blender and how to modify them:-*

          o

            Soft and hard noise

          o

            Noise size, noise depth

          o

            Noise basis

          o

            Brightness Contrast

          o

            Color band


Using the texture slots to build up complex materials


    *

      *Map Input*

    *

      Scaling

    *

      Offsetting

    *

      Orientation via mapping Type

          o

            Flat

          o

            Cube

          o

            Tube

          o

            Sphere

    *

      *Map to* all settings

    *

      *Texture Blending Modes* and how to use them. Including *Stencil*s
      to act as masks to vary the application of textures in a material.


Animating textures via IPO curves. With several examples.


Appling textures to Halo materials and strategies to avoid problems.


Using Textures to modify meshes including:-

    *

      *Noise*

    *

      *Disp*lacement

Image mapping. Using images produced by a camera or paint program as a
precursor to UV mapping. This will involve strategies for dealing with
seems such as:-

    *

      Hiding seems

    *

      Covering and masking seems

    *

      Matching seams without producing obvious patterns


  Deliverables

I suspect the proposal will produce 60 to 100 pages with about 30-40%
illustrations and/or screenshots. I would also produce 2 blendfiles of
the mesh to produce the scenes. The first would be the untextured scene
and the second having 2 scenes setup for rendering of the completed
waterfall and laverfall. I could also make available the movies to show
both scenes if these were required.


    Biography

I would call myself a continual learner of 3D. In terms of Blender I
have developed sufficient knowledge to undertake complex tasks including
production of a feature using Blender as the main tool.

I have previously produced several tutorials on Blender that have been
well received by the community. I am a frequent contributor to the
Blender Artist community and have recently had one of my Blender
creations placed on the Blender gallery.

My previous work and tutorials can be found via my website


_http://www.cogfilms.com/_




Colin Litster

a.k.a Cog
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