[Bsod-mentors] Last Minute Proposal Rush

Tim Wakeham tim.wakeham at gmail.com
Fri Jun 9 15:49:56 CEST 2006


eh that would make 9 not 8 :) so one project to fill.

On 6/9/06, Tim Wakeham <tim.wakeham at gmail.com> wrote:
>
> Ok here is where we're at currently :
>
> Stephen Swaney(stivs) - Python Scripting
> tbaldridge at gmail.com
>
> Mal(some NaN guy)  - Game Engine
> mal at candointeractive.com
>
> Ryan Dale - Character Animation
> ryandale at udel.edu
>
> Robert Christian(wavez) - Rigging
> blender4ever at gmail.com
>
> Felipe Bergamin Boralli - Physics Simulation
> felipeboralli at redecasd.ita.br
>
> Matt Ebb(broken) - Wiki Restructure
> matt at mke3.net
>
> James Marvin(Jimmey__) - Materials
> jimmey1000 at hotmail.com
>
> Enrico Valenza(EnV) - Space Tutorials
> env at enricovalenza.com
>
> Phillip Richdale - Mesh Modeling
> office at richdale.de
>
> I've kept Rob and Ryan's proposals seperate, as Ryans is a character
> animation proposal and Rob's is rigging only which will be far more in depth
> about the rigging component, I guess we can discuss whether they should be
> two seperate projects or not, I think personally they should be.
>
> Enrico Valenza's proposal is more tutorial like and specific to a certain
> topic, Space, but I think it's worth looking at, he has written tutorials
> and has some great work, and the depth of the doc I think would be great,
> looking at the proposal.  I think having a major walkthrough of all the
> basic sections of Blender would be very beneficial, so long as he
> understands that everything will have to be explained, not just a step by
> step tutorial, but really providing the user with transferable knowledge,
> that is the theory behind what is being done.
>
> I know we've got at least one more proposal coming shortly, so that would
> bring it up to 10 nicely, if it's a different topic, otherwise we're at 8,
> and can fill the other two grants with translation projects.
>
> -Tim
>
>
>
> On 6/9/06, Tim Wakeham <tim.wakeham at gmail.com > wrote:
> >
> > Eugene,
> >
> > Well, supposing that we get more than 10 proposals, then we'll discuss
> > it as a group as to what gets in and what doesn't, and if necessary I'll
> > make the final call if we can't all agree.
> >
> > You've also missed at least one in there...I can't see which one it is,
> > I'll have to check back through my logs, since I'm compiling a list as we
> > speak.
> >
> > Felipes proposal is on the definites list (assuming <10 proposals)
> > though we will have to make sure he understands it must be targetted at
> > users and not someone with a math/physics degree ;)
> >
> > I'm gonna exercise executive rights and accept Stephen Swaney's python
> > proposal over Timothy Baldridge's, for two reasons, most importantly, he is
> > a blender python developer and knows his stuff, less so the fact that I know
> > him(as a fellow developer, not friendly/no favourtism here) and know he will
> > do a great job.
> >
> > As for Enrico's proposal, I'm of two minds....on one side I agree with
> > everything you have said, on the other side, I think it's a good idea in
> > that it would describe from beginning to end how to create a scene in
> > Blender, covering all the basics.  It needs further thought, supposing we
> > get less then 10 proposals, which is looking likely, than I think this may
> > be worth including.
> >
> > Tim
> >
> > btw - I will post a list of the proposals in the near future, just
> > searching for them all still :)
> >
> > On 6/9/06, Eugene Reilly < etr9j at blendernation.com> wrote:
> >
> > >  Wow, some good one came in at the last minute.
> > >
> > > My thoughts:
> > >
> > > Enrico's "Space Scene" proposal doesn't really appeal to me since it's
> > > more a tutorial for a very specific setting and covers topics too broadly.
> > >
> > > The others that came in sound great, and I can't believe the luck that
> > > they all cover several different concepts too!
> > >
> > >  I think there are the following that are acceptable proposals:
> > >
> > > -Matt's Wiki Formatting
> > > -Phillip's Modeling
> > > -James' Materials
> > > -Rob's Armature/Rig
> > > -Ryan's Animation
> > > -Mal's Game Engine
> > >
> > > There is also the issue of the two python proposal's (Tim Baldridge's
> > > and Stephan Swaney's).  I suppose only one is necessary, but I'll let you
> > > guys make the call which one will likely be the better of the two.
> > >
> > > And of course, I'll still throw in the "maybe" proposal of
> > > Felipe's Math and Physics.
> > >
> > >  Tim, how are we going to make the final decisions?  Will you take
> > > charge of that?  I ask becuase I would like to do a write up on
> > > BlenderNation of the accepted proposals once they are chosen.
> > >
> > >
> > >
> > > BlenderNation <http://www.blendernation.com>:  Fresh Blender News,
> > > Every Day.
> > >
> > > _______________________________________________
> > > Bsod-mentors mailing list
> > > Bsod-mentors at blender.org
> > > http://projects.blender.org/mailman/listinfo/bsod-mentors
> > >
> > >
> > >
> >
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://projects.blender.org/pipermail/bsod-mentors/attachments/20060609/7dbb8017/attachment-0001.htm


More information about the Bsod-mentors mailing list