[Bsod-mentors] Deadline approaching!

Ryan Dale ryandale at UDel.Edu
Mon Jul 17 05:13:06 CEST 2006


Hi,
I should be done by the original deadline, though it's taking far longer 
than I thought it would.  I could certainly use an extra week for 
fine-tuning and I'm sure the additional time would improve the final 
product.
-Ryan



Tim Wakeham wrote:
> Hi everyone,
> 
> We need an update from everyone now please.  I'm willing to extend the 
> deadline by maybe a week if you guys need it, but you need to let us 
> know now.
> 
> I'm gonna be tough here, if we don't get an update on your project, 
> it'll be assumed you don't require any extra time and that what is on 
> the wiki is finished as of Wednesday.
> 
> Please help us out and give us some info.
> 
> Tim
> 
> On 7/17/06, *info at macouno.com <mailto:info at macouno.com>* < 
> info at macouno.com <mailto:info at macouno.com>> wrote:
> 
>     Hello everyone, I'm just checking in from the mentor angle and
>     wondering how
>     everyone is doing. The deadline is just around the corner, and it
>     looks like there is
>     still a lot to do!
> 
>     I think an in depth update from all participants is in order?
> 
>     Dolf Veenvliet
> 
>     On 11 Jul 2006 at 12:00, bsod-mentors-request at blender. wrote:
> 
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>      > Today's Topics:
>      >
>      >    1. Re: A heads up (Mal)
>      >
>      >
>      >
>     ----------------------------------------------------------------------
>      >
>      > Message: 1
>      > Date: Mon, 10 Jul 2006 16:38:17 +0100
>      > From: Mal < mal at candointeractive.com
>     <mailto:mal at candointeractive.com>>
>      > Subject: Re: [Bsod-mentors] A heads up
>      > To: Blender Summer of Docs project <bsod-mentors at blender.org
>     <mailto:bsod-mentors at blender.org>>
>      > Message-ID: < 44B27469.3030307 at candointeractive.com
>     <mailto:44B27469.3030307 at candointeractive.com>>
>      > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>      >
>      > Hi Rob,
>      >
>      > I've completed most of the content for the "Introduction to the GE"
>      > tutorial.
>      >
>      >
>     http://mediawiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine
>      >
>      >
>      > As the tutorial is aimed at people who might be using Blender for
>     the
>      > first time, and wanting to focus only on the GE features, it required
>      > quite a bit of balancing of practical "hands on" exercises, and not
>      > overloading the user with too much information.
>      >
>      > I've also used a few animated GIFs within the tutorial to illustrate
>      > some more advanced interactions ( such as setting up the game logic
>      > blocks, which involves clicking in a few places, as well as dragging
>      > between connections ).
>      >
>      > I've used a similar structure to teach Blender and the GE to work
>      > experience students, so hopefully it'll be of use to other students
>      > wanting to learn Blender in a fun way ( making simple games :)
>      >
>      > If some of the mentors could look over it, I think it is more or less
>      > ready to be tweaked to conform to the agreed templates.  If you
>     can give
>      > me some pointers, I'll focus on that part of it now.
>      >
>      > I'm also planning on doing a Part 2 at some stage in the future,
>     which
>      > will touch on some more advanced GE features ( and will assume
>     that the
>      > user has some Blender editing skills, rather than having to allow
>     for
>      > non-skilled Blender users ).
>      >
>      > Regards...
>      > Mal
>      >
>      > > Man, the mailing list sure has been quiet lately.
>      > >
>      > > I'm sure everyone is watching the clock, but I thought it would be
>      > > good to give everyone a heads up. If you haven't realized it
>     yet, we
>      > > have about 10 days left. That's really not a lot of time. I hope
>      > > everything is going well for everyone =).
>      > >
>      > > -Rob
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>      >
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>      > End of Bsod-mentors Digest, Vol 3, Issue 3
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