[Bsod-mentors] Deadline approaching!
Ryan Dale
ryandale at UDel.Edu
Mon Jul 17 05:13:06 CEST 2006
Hi,
I should be done by the original deadline, though it's taking far longer
than I thought it would. I could certainly use an extra week for
fine-tuning and I'm sure the additional time would improve the final
product.
-Ryan
Tim Wakeham wrote:
> Hi everyone,
>
> We need an update from everyone now please. I'm willing to extend the
> deadline by maybe a week if you guys need it, but you need to let us
> know now.
>
> I'm gonna be tough here, if we don't get an update on your project,
> it'll be assumed you don't require any extra time and that what is on
> the wiki is finished as of Wednesday.
>
> Please help us out and give us some info.
>
> Tim
>
> On 7/17/06, *info at macouno.com <mailto:info at macouno.com>* <
> info at macouno.com <mailto:info at macouno.com>> wrote:
>
> Hello everyone, I'm just checking in from the mentor angle and
> wondering how
> everyone is doing. The deadline is just around the corner, and it
> looks like there is
> still a lot to do!
>
> I think an in depth update from all participants is in order?
>
> Dolf Veenvliet
>
> On 11 Jul 2006 at 12:00, bsod-mentors-request at blender. wrote:
>
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> > Today's Topics:
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> > 1. Re: A heads up (Mal)
> >
> >
> >
> ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Mon, 10 Jul 2006 16:38:17 +0100
> > From: Mal < mal at candointeractive.com
> <mailto:mal at candointeractive.com>>
> > Subject: Re: [Bsod-mentors] A heads up
> > To: Blender Summer of Docs project <bsod-mentors at blender.org
> <mailto:bsod-mentors at blender.org>>
> > Message-ID: < 44B27469.3030307 at candointeractive.com
> <mailto:44B27469.3030307 at candointeractive.com>>
> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> >
> > Hi Rob,
> >
> > I've completed most of the content for the "Introduction to the GE"
> > tutorial.
> >
> >
> http://mediawiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine
> >
> >
> > As the tutorial is aimed at people who might be using Blender for
> the
> > first time, and wanting to focus only on the GE features, it required
> > quite a bit of balancing of practical "hands on" exercises, and not
> > overloading the user with too much information.
> >
> > I've also used a few animated GIFs within the tutorial to illustrate
> > some more advanced interactions ( such as setting up the game logic
> > blocks, which involves clicking in a few places, as well as dragging
> > between connections ).
> >
> > I've used a similar structure to teach Blender and the GE to work
> > experience students, so hopefully it'll be of use to other students
> > wanting to learn Blender in a fun way ( making simple games :)
> >
> > If some of the mentors could look over it, I think it is more or less
> > ready to be tweaked to conform to the agreed templates. If you
> can give
> > me some pointers, I'll focus on that part of it now.
> >
> > I'm also planning on doing a Part 2 at some stage in the future,
> which
> > will touch on some more advanced GE features ( and will assume
> that the
> > user has some Blender editing skills, rather than having to allow
> for
> > non-skilled Blender users ).
> >
> > Regards...
> > Mal
> >
> > > Man, the mailing list sure has been quiet lately.
> > >
> > > I'm sure everyone is watching the clock, but I thought it would be
> > > good to give everyone a heads up. If you haven't realized it
> yet, we
> > > have about 10 days left. That's really not a lot of time. I hope
> > > everything is going well for everyone =).
> > >
> > > -Rob
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> >
> >
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> > End of Bsod-mentors Digest, Vol 3, Issue 3
> > ******************************************
> >
>
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