[Bsod-mentors] Deadline approaching!

rob c blender4ever at gmail.com
Mon Jul 17 03:58:27 CEST 2006


Howdy!
I plan on being done by the original due date.
-Rob


On 7/16/06, Mal Duffin <mal at candointeractive.com> wrote:
> Hi Tim,
>
> Regarding the Introduction to the GE, I've re-purposed the layout ( eg
> the main sections use a separate linked page now etc ).
>
> http://mediawiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine
>
> I will, as a separate personal project, be making an
> "Introduction_to_the_Game_Engine - Part 2", which will cover more
> advanced GE stuff, as well as some specific GE tutorials ( such as
> making a vehicle based car game ).
>
> Regards...
> Mal
> > Hi everyone,
> >
> > We need an update from everyone now please.  I'm willing to extend the
> > deadline by maybe a week if you guys need it, but you need to let us
> > know now.
> >
> > I'm gonna be tough here, if we don't get an update on your project,
> > it'll be assumed you don't require any extra time and that what is on
> > the wiki is finished as of Wednesday.
> >
> > Please help us out and give us some info.
> >
> > Tim
> >
> > On 7/17/06, *info at macouno.com <mailto:info at macouno.com>* <
> > info at macouno.com <mailto:info at macouno.com>> wrote:
> >
> >     Hello everyone, I'm just checking in from the mentor angle and
> >     wondering how
> >     everyone is doing. The deadline is just around the corner, and it
> >     looks like there is
> >     still a lot to do!
> >
> >     I think an in depth update from all participants is in order?
> >
> >     Dolf Veenvliet
> >
> >     On 11 Jul 2006 at 12:00, bsod-mentors-request at blender. wrote:
> >
> >     > Send Bsod-mentors mailing list submissions to
> >     >       bsod-mentors at blender.org <mailto:bsod-mentors at blender.org>
> >     >
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> >     > or, via email, send a message with subject or body 'help' to
> >     >       bsod-mentors-request at blender.org
> >     <mailto:bsod-mentors-request at blender.org>
> >     >
> >     > You can reach the person managing the list at
> >     >       bsod-mentors-owner at blender.org
> >     <mailto:bsod-mentors-owner at blender.org>
> >     >
> >     > When replying, please edit your Subject line so it is more specific
> >     > than "Re: Contents of Bsod-mentors digest..."
> >     >
> >     >
> >     > Today's Topics:
> >     >
> >     >    1. Re: A heads up (Mal)
> >     >
> >     >
> >     >
> >     ----------------------------------------------------------------------
> >     >
> >     > Message: 1
> >     > Date: Mon, 10 Jul 2006 16:38:17 +0100
> >     > From: Mal < mal at candointeractive.com
> >     <mailto:mal at candointeractive.com>>
> >     > Subject: Re: [Bsod-mentors] A heads up
> >     > To: Blender Summer of Docs project <bsod-mentors at blender.org
> >     <mailto:bsod-mentors at blender.org>>
> >     > Message-ID: < 44B27469.3030307 at candointeractive.com
> >     <mailto:44B27469.3030307 at candointeractive.com>>
> >     > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> >     >
> >     > Hi Rob,
> >     >
> >     > I've completed most of the content for the "Introduction to the GE"
> >     > tutorial.
> >     >
> >     >
> >     http://mediawiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine
> >     >
> >     >
> >     > As the tutorial is aimed at people who might be using Blender
> >     for the
> >     > first time, and wanting to focus only on the GE features, it
> >     required
> >     > quite a bit of balancing of practical "hands on" exercises, and not
> >     > overloading the user with too much information.
> >     >
> >     > I've also used a few animated GIFs within the tutorial to illustrate
> >     > some more advanced interactions ( such as setting up the game logic
> >     > blocks, which involves clicking in a few places, as well as
> >     dragging
> >     > between connections ).
> >     >
> >     > I've used a similar structure to teach Blender and the GE to work
> >     > experience students, so hopefully it'll be of use to other students
> >     > wanting to learn Blender in a fun way ( making simple games :)
> >     >
> >     > If some of the mentors could look over it, I think it is more or
> >     less
> >     > ready to be tweaked to conform to the agreed templates.  If you
> >     can give
> >     > me some pointers, I'll focus on that part of it now.
> >     >
> >     > I'm also planning on doing a Part 2 at some stage in the future,
> >     which
> >     > will touch on some more advanced GE features ( and will assume
> >     that the
> >     > user has some Blender editing skills, rather than having to
> >     allow for
> >     > non-skilled Blender users ).
> >     >
> >     > Regards...
> >     > Mal
> >     >
> >     > > Man, the mailing list sure has been quiet lately.
> >     > >
> >     > > I'm sure everyone is watching the clock, but I thought it
> >     would be
> >     > > good to give everyone a heads up. If you haven't realized it
> >     yet, we
> >     > > have about 10 days left. That's really not a lot of time. I hope
> >     > > everything is going well for everyone =).
> >     > >
> >     > > -Rob
> >     > > _______________________________________________
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> >     > >
> >     >
> >     >
> >     >
> >     > ------------------------------
> >     >
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> >     >
> >     >
> >     > End of Bsod-mentors Digest, Vol 3, Issue 3
> >     > ******************************************
> >     >
> >
> >
> >
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