[Bsod-mentors] Deadline approaching!

info at macouno.com info at macouno.com
Mon Jul 17 00:25:28 CEST 2006


Hello everyone, I'm just checking in from the mentor angle and wondering how 
everyone is doing. The deadline is just around the corner, and it looks like there is 
still a lot to do!

I think an in depth update from all participants is in order?

Dolf Veenvliet

On 11 Jul 2006 at 12:00, bsod-mentors-request at blender. wrote:

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>    1. Re: A heads up (Mal)
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> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Mon, 10 Jul 2006 16:38:17 +0100
> From: Mal <mal at candointeractive.com>
> Subject: Re: [Bsod-mentors] A heads up
> To: Blender Summer of Docs project <bsod-mentors at blender.org>
> Message-ID: <44B27469.3030307 at candointeractive.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Hi Rob,
> 
> I've completed most of the content for the "Introduction to the GE" 
> tutorial.
> 
> http://mediawiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine
> 
> 
> As the tutorial is aimed at people who might be using Blender for the 
> first time, and wanting to focus only on the GE features, it required 
> quite a bit of balancing of practical "hands on" exercises, and not 
> overloading the user with too much information.
> 
> I've also used a few animated GIFs within the tutorial to illustrate 
> some more advanced interactions ( such as setting up the game logic 
> blocks, which involves clicking in a few places, as well as dragging 
> between connections ).
> 
> I've used a similar structure to teach Blender and the GE to work 
> experience students, so hopefully it'll be of use to other students 
> wanting to learn Blender in a fun way ( making simple games :)
> 
> If some of the mentors could look over it, I think it is more or less 
> ready to be tweaked to conform to the agreed templates.  If you can give 
> me some pointers, I'll focus on that part of it now.
> 
> I'm also planning on doing a Part 2 at some stage in the future, which 
> will touch on some more advanced GE features ( and will assume that the 
> user has some Blender editing skills, rather than having to allow for 
> non-skilled Blender users ).
> 
> Regards...
> Mal
> 
> > Man, the mailing list sure has been quiet lately.
> >
> > I'm sure everyone is watching the clock, but I thought it would be
> > good to give everyone a heads up. If you haven't realized it yet, we
> > have about 10 days left. That's really not a lot of time. I hope
> > everything is going well for everyone =).
> >
> > -Rob
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> End of Bsod-mentors Digest, Vol 3, Issue 3
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