[Bf-webcontent] Bf-webcontent Digest, Vol 58, Issue 2

Angus Hollands goosey15 at gmail.com
Fri Jan 16 03:53:05 CET 2015


Hi all,

I was reading through
http://www.blender.org/press/18-anticipated-blender-development-projects-of-2015/
and I noticed some grammar mistakes.
Multiview :
"Getting this feature work meant to work on the", ought to read "Getting
this feature to work required changes to"
"A huge job that has completed now and will get merged in 2.74" -> "A huge
job that has now been completed, it will be merged in 2.74." (Though I
would maybe reword this more aggressively)

Alembic:

"We currently use many different cache file formats for animation or
physics in Blender." -> "We currently use many different cache file formats
for animation and physics in Blender."
OpenSubDiv:
"OpenSubdiv is a library that enables GPU generating and drawing of
Subdivision Surfaces" -> "OpenSubdiv is a library that enables GPU
generation and drawing of Subdivision Surfaces"
"The release was set to Q4 of 2014, but will likely be Q1 or Q2 2015 then."
-> "The release was planned for Q4 of 2014, but is now expected during Q1
or Q2 in 2015."

WorkFlow:
"As we all know, Blender’s screen estate gets too many buttons, everything
gets too many options, and we can’t find keys for shortcuts anymore." -> "As
we all know, Blender’s user interface has become increasingly cluttered
with configurable options and operators, and even finding keyboard
shortcuts can be a challenge."
"It’s time to admit that Blender has grown too large for a single
configuration, that people are just too different, and that a good default
just depends on a reference situation!" -> "It’s time to admit that Blender
has grown too large to support a single configuration; that each user is
different, and the notion of a good set of defaults depends entirely upon
the reference situation!" (You may disagree upon the semi-colon here, I
admit).
"The solution is to go back to good, old fashioned design approaches–
creativity comes out of well defined restrictions, not out of unlimited
choices. We must replace the notion of finding the perfect default with
that of improving the user's workflow."

"Game Engine - revisited"
"We don’t forget about BGE users and game modelers!" - "We haven't
forgotten the game artists or the BGE users!"
"They can expect a lot from the Viewport project – it should allow to model
and texture using advanced shading and lighting models as currently common
in Unreal and similar engines." - "They can expect a lot from the Viewport
project – it should enable them to model and texture more effectively,
using advanced shading and lighting models commonly found in Unreal and
similar engines."

Overall, however, I think that the new website is very well done. I really
enjoy browsing!

Many thanks to all involve, I hope that my suggestions are useful,
Angus Hollands (agoose77)

On 7 January 2015 at 11:00, <bf-webcontent-request at blender.org> wrote:

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>    1. Re: User stories? (marco ardito)
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> ----------------------------------------------------------------------
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> Message: 1
> Date: Wed, 07 Jan 2015 09:50:04 +0100
> From: marco ardito <ardito at apiform.to.it>
> Subject: Re: [Bf-webcontent] User stories?
> To: bf-webcontent at blender.org
> Message-ID: <54ACF33C.8010602 at apiform.to.it>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Il 04/01/2015 13:42, Niklas Almesj? ha scritto:
> > Greetings, I wonder where you can submit a story for the user-stories
> > at http://www.blender.org/features/user-stories/
> > Thanks
> hi,
> here are the website section "owners"
> http://www.blender.org/about/website/section-owners/
>
> so, since "user stories" is under "features", I guess Andrew Price is
> the one to ask?
> if he's busy, maybe Francesco Siddi or Pablo Vazquez can evaluate that...
>
> sadly I can't find a specific website email contact, but you could try
> "foundation at blender.org", they will address you properly... :)
>
> Marco
>
>
>
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