[Bf-webcontent] Watching videos

Gerard Maguire nexial.protagonist at googlemail.com
Mon Nov 25 09:01:24 CET 2013


Piotr said:

>Yeah, Andrew, let's do it one way or another, BF just needs good feature
videos!

>The most helpful thing now should be probably to have a good plan, of who
is doing who :)


So let's just dive in with no plan, all guns blazing, and see what lands on
the floor ?

Surely features videos should be blender.org branded with no mention of
other organizations, companies or individuals.

Let's get an approved plan in place first.










On 25 November 2013 06:48, Piotr Arlukowicz <piotao at gmail.com> wrote:

> Yeah, Andrew, let's do it one way or another, BF just needs good feature
> videos!
>
> The most helpful thing now should be probably to have a good plan, of who
> is doing who :)
>
> pz
>
> piotr
> --
> Piotr Arlukowicz
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> y+++
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>
> 2013/11/25 Elijah Salberg <esalberg100 at outlook.com>
>
>> I'm not sure if the narration is *needed*, but I think it would add a
>> nice professional touch. It kind of depends on the videos though, and how
>> long they will be. Assuming five or so minutes, I think narration would be
>> good, but if they are going to be very fast-paced and quick, music would
>> probably be better.
>>
>> And yes, definitely only one person is necessary for the recording.
>> Whether this be Jonathan or Andrew doesn't really matter to me.
>>
>>
>>
>>
>> On Nov 24, 2013, at 4:43 PM, "Jonathan Williamson" <
>> jonathan at montagestudio.org> wrote:
>>
>> I think it would be best to pick one person for recording and one person
>> for coordinating and reviewing. I fear we're already getting too many irons
>> in the fire. For example, there's no consensus on whether the videos should
>> even be narrated or not. Let's try to avoid doing lots of unnecessary work
>> :)
>>
>> Jonathan Williamson
>> http://cgcookie.com
>>
>>
>> On Sun, Nov 24, 2013 at 5:40 PM, Andrew Price <redbytex at gmail.com> wrote:
>>
>>> Wait, do you not want me to record them all?
>>>
>>> Someone said it should be narrated by the same person to give a more
>>> professional image.
>>>
>>> Let me know if you want them all recorded or not.
>>>
>>> Andrew
>>>
>>> Sent from my iPhone
>>>
>>> On 25 Nov 2013, at 3:51 am, Piotr Arlukowicz <piotao at gmail.com> wrote:
>>>
>>> I would like to participate in organization of this activities. For this
>>> reason I've created a WIKI Page for the whole idea, please look at it, and
>>> contribute.
>>> http://wiki.blender.org/index.php/FeatureMovies
>>>
>>> If I did this inproperly, please correct me. I would love to contribute
>>> in the whole idea, and we have already some strong video creators declared!
>>> :)
>>>
>>>
>>> So, to justify the setup at our humble start, let's agree to the point
>>> on following things:
>>>
>>> 1. File format:
>>> MKV container, 1920x1080p, 15fps, noaudio, h264 codec, default Blender
>>> bitrate is OK if you know what I mean
>>>
>>> If you are unable to record video from screen of that resolution, please
>>> prepare at least 720p recording. You can also make a series of
>>> screencaptures and send them to me, I can join/edit them to make a nice
>>> video file, fully compatible with Youtube and Vimeo.
>>>
>>> 2. Subject of Feature Film:
>>> - we have to agree to what should be done, and by who. Currently, we
>>> have Andrew, myself, and maybe Elijah or Gerard volunteers. This is already
>>> four persons, so I can setup WIKI page for temporary storage of our
>>> progress, and we can ask Gottfried or Francesco about proper way it can be
>>> done. If they don't care, we can use just a WIKI page for some track and
>>> editions.
>>>
>>> 3. Current Feature List:
>>> - we have already (copied from webpage):
>>>
>>> * Photorealistic Renderings
>>>
>>> We need for them a specific movies, short but to the point. And the last
>>> point has nothing to do with photorealism :)
>>> * Fast Modelling
>>>
>>> For this section we have only a car model, in the form of a screenshot.
>>> This is ridiculously few information, and we need to expand this with at
>>> least some nice Feature Movies. They should include: hand modelin in Edit
>>> Mode, modifiers modelling, modeling operations (weld, poke, spherize,
>>> extrude, inset, bridge, bevel, etc.)
>>>
>>> * Realistic Materials
>>>
>>> Here we have again Andrew Prices' tutorial about creating materials.
>>> This wonderful tutorial does not cover even half of Cycles possibilities,
>>> so we definitely need MORE. Feature Film should have just a demonstration
>>> of Glossy, Glass, Velvet, etc. materials, and with quick mix with textures
>>> - it will show awesome results. This part may be accelerated if somebody
>>> have slow GPU for previews.
>>>
>>> * Fast Rigging
>>> * Animation toolset
>>>
>>> We miss many features here definitely. So let's do here some demos of
>>> BVH import, mockup mixing, motion-capture capabilities, rigify (from Nathan
>>> Vegahl), FK/IK, proxies, ghosting, etc. This material should ideally be
>>> recorded by some very advanced animation artists. Maybe we should ask
>>> Caminandes, BBBunny, ElephansDream or Sintel teams for help. They had a
>>> really outstanding Blender hackers!
>>>
>>> * Sculpting
>>>
>>> textured and alpha-sculpting is missing entirely, and this is nice and
>>> easy to do feature movie, should be definitely astonishing
>>>
>>> * Fast UV Unwrapping
>>>
>>> Here also we have some holes, ie. sculpting uv layouts, stiching, etc.
>>> Here are few hidden, nice techniques, which should be definitely shown (ie.
>>> automatic unwrapping in manual mark-edge mode, etc)
>>>
>>> * Full Compositor
>>>
>>> We need here somebody pro in compositing. Bartek Skorupa seems to be one
>>> of the best. Maybe we can ask him to record few minutes, along with his
>>> famous Node Eff tools?
>>>
>>> * Amazing Simulations
>>>
>>> We know that they can be slow and inefficient, but then can also be
>>> outstanding and breath-taking. We need more people here. Andrew did a great
>>> job in some areas also, and the community can be proud of his work. But we
>>> need more! :) Gottfried also has nice portoflio of effects related to
>>> particles.
>>>
>>> * Game creation
>>>
>>> Surely the team from Apricot can help us. I tried to launch its game but
>>> it failed, so I need to work about this more. We can show here not only how
>>> the game mechanics is done, but it could be sufficient to just show a game
>>> at it is. Martins Upitis has done a really great job, making something
>>> similar to Crysis just in Blender, which works in realtime.
>>>
>>> * Library of Extensions
>>>
>>> Here we can show some artistic and scientific applications, for example,
>>> I can prepare a movie when PDB data from Brookhaven Data Bank are imported
>>> and Blender is rendering a complex biomolecule with thousands of atoms.
>>> They should be a number of interesting interdisciplinary examples to show.
>>>
>>> * File Formats
>>>
>>> That section sounds easy, but we need to proove that Blender is able to
>>> read all those file formats. It will be nice to show models
>>> Imported/Exported to/from Unreal, Crytek or Quake engines, and some work
>>> has to be done to show importing files from autodesk, google and anothers
>>> big players. This section can also contain demos of Blender cooperating
>>> with Octane, Yafaray, PovRay, LuxRender, etc.
>>>
>>> and so on.
>>> regards!
>>> piotr
>>> --
>>> Piotr Arlukowicz
>>> -----BEGIN GEEK CODE BLOCK-----
>>> Version: 3.1
>>> GCS/ED/IT/S d++(-)>--pu s(+):(+)> a C++(+++)$@>++++$  ULAVISC*()$>+++$
>>> P++(+++)$>++++ L++(+++)$@>++++$ !E---(---)>++ W++(+++)$@>+++ N(+)>++ o--?
>>> !K-(-)>-$ w++(+)>-- !O-(-)>- !M-(-)>-- !V-(-)>- PS(+)>++ !PE()>+  Y PGP>+
>>> t(-) !5? !X R()>* tv- b++ DI++ D+(++)>+++ G++@ e++++>+++++ h---()>++
>>> r+++ y+++
>>> ------END GEEK CODE BLOCK------
>>>
>>>
>>> 2013/11/24 Elijah Salberg <esalberg100 at outlook.com>
>>>
>>>> I think YouTube will work fine.
>>>>
>>>> As to the format and content, perhaps someone could make a Blender Wiki
>>>> page for that. Or we could just leave those to Andrew, we all know he's
>>>> professional.
>>>>
>>>>
>>>>
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